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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Now it is all handled thru campaign generators which take the output of IL2 (in real time) and make adjustments to the ground situation (front line), available aircraft and other parameters such as death/captured. When the mission ends the eventlog is looked at as well and the campaign map is updated. Then a new mission is generated and started with the overall map situation/supply and available aircraft updated from what happened in the last mission.
JD AKA_MattE
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#2
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Last edited by Ataros; 10-04-2011 at 03:08 PM. |
#3
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oh yes, the times of the manual report to the host on the debriefing screen in IOW1 and VEF1.
ancient times ![]() it took a lot of time till the COOP online wars had reached thier last abilites. It took some effort ion logfile programming and some smart community propgramming of these OnlineWAr status programs !! But dont think such COOP based onlone wars will appear again , at least not with this , limited in my opinion, BoB scenario...... The future , as already mentioned, will be 24/7 dedi servers with scripted missions. The game and the smart guys in the community just have to get behind it ![]() And, i would miss the AI.... i think about the last build missions for VOW R , when we had 16 bombers, 12 escort fighters and 16 interceptors in the last build missions. Huge immersion. The coop missions of the first online wars were much smaller in planenumbers , they had to be ![]() but even in these early days we had most time 9 AI bombers in escort/intercept missions. |
#4
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I do. You flew under a persona that was given to you in D.I.D.. Say my name was Heinz Schmidt I fly six missions then on the seventh I'm killed. That's it for Heinz Schmidt he's been killed so you have to wait a day for your replacement persona to come to your squad. Erich Henze or who ever. If you died you were out for a day so you were more careful and tried to look after yourself better, like in real life. By the way D I D stands for DEAD IS DEAD |
#5
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