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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 10-03-2011, 05:59 PM
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Jugdriver Jugdriver is offline
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Now it is all handled thru campaign generators which take the output of IL2 (in real time) and make adjustments to the ground situation (front line), available aircraft and other parameters such as death/captured. When the mission ends the eventlog is looked at as well and the campaign map is updated. Then a new mission is generated and started with the overall map situation/supply and available aircraft updated from what happened in the last mission.

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Old 10-04-2011, 02:55 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Richie View Post
Back then everyone had to right up a log and send it into the admins after every mission. Scores would then be tallied up all manually and the front line moved this way or that. Old IL-2 have no front markers though so I think you had to look at the drawn in front marker on the website to know where the lines were. Everything was done manually. The other thing was everyone had to be trusted to tell the truth about his score.
I remember those manual reports in VEF1 but do not remember when you could fly again if shot down, i.e. what the DID restrictions were. Do you remember? Maybe DID was adopted in VOW only, not Vef1.

Last edited by Ataros; 10-04-2011 at 03:08 PM.
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Old 10-04-2011, 03:27 PM
JG53Frankyboy JG53Frankyboy is offline
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oh yes, the times of the manual report to the host on the debriefing screen in IOW1 and VEF1.
ancient times

it took a lot of time till the COOP online wars had reached thier last abilites. It took some effort ion logfile programming and some smart community propgramming of these OnlineWAr status programs !!

But dont think such COOP based onlone wars will appear again , at least not with this , limited in my opinion, BoB scenario......

The future , as already mentioned, will be 24/7 dedi servers with scripted missions. The game and the smart guys in the community just have to get behind it

And, i would miss the AI.... i think about the last build missions for VOW R , when we had 16 bombers, 12 escort fighters and 16 interceptors in the last build missions. Huge immersion.
The coop missions of the first online wars were much smaller in planenumbers , they had to be
but even in these early days we had most time 9 AI bombers in escort/intercept missions.
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Old 10-05-2011, 10:04 AM
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Richie Richie is offline
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Quote:
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I remember those manual reports in VEF1 but do not remember when you could fly again if shot down, i.e. what the DID restrictions were. Do you remember? Maybe DID was adopted in VOW only, not Vef1.

I do. You flew under a persona that was given to you in D.I.D.. Say my name was Heinz Schmidt I fly six missions then on the seventh I'm killed. That's it for Heinz Schmidt he's been killed so you have to wait a day for your replacement persona to come to your squad. Erich Henze or who ever. If you died you were out for a day so you were more careful and tried to look after yourself better, like in real life. By the way D I D stands for DEAD IS DEAD
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Old 10-05-2011, 03:41 PM
Ataros Ataros is offline
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I do. You flew under a persona that was given to you in D.I.D.. Say my name was Heinz Schmidt I fly six missions then on the seventh I'm killed. That's it for Heinz Schmidt he's been killed so you have to wait a day for your replacement persona to come to your squad. Erich Henze or who ever. If you died you were out for a day so you were more careful and tried to look after yourself better, like in real life. By the way D I D stands for DEAD IS DEAD
Thank you! That was a great idea. Hope we have enough players in CloD one day to adopt similar restrictions.
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