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Pilot's Lounge Members meetup

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  #1  
Old 09-30-2011, 05:06 PM
HurricaneDriver HurricaneDriver is offline
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Quote:
Originally Posted by Houndstone Hawk View Post
In my opinion, having played the demo on the PS3, I can say that this title will have next to nothing to offer the combat flight sim enthusiasts. There is absoutely no element or feel of flying a plane what so ever. The immersion isn't taken away from you in any way because they was none to start with; just eyecandy. 'Dogfight mode' & 'evasion' is purely watching a couple of needles aligning themselves before punching a few buttons simultaneously.

Fairplay to the devs; they have only ever strived to aim their product at the arcade market & to the action gamer & this title is certainly doing that en masse.

With every Ace Combat, Hawx & any other console flight title to come & go, it just saddens me to think of just how bloody brilliant 'Over G Fighters' actually was for a console flight title. Sad because it's brilliance was so short lived.

Bit more advanced than F18 Interceptor for the Amiga.... That carrier takeoff just takes me back to 1988.

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Old 09-30-2011, 05:21 PM
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raaaid raaaid is offline
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you will take this a totally insane but:

ITS REAL FOOTAGE ALIVE unless youre a stager
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Old 09-30-2011, 08:11 PM
Madfish Madfish is offline
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Yeah it's real footage and the map size isn't that much of an issue. You could build a map like this even for games like CloD. Using zoning e.g.
And of course it's not realistic - the console market just isn't meant for hardcore simmers...

But still, most of this is procedural and / or bought. The reason why most sim companies don't include such beautiful landscape is not because they couldn't technologically but because it'd add additional costs for the objects they need to buy. They don't just sit there and create models of buildings for years.

So yeah, there is no such thing as an engine limitation responsible for this. Usually it's just money.
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