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| Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#11
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Well there are many ways to do it , but the one i can
think about off the top of my head is : add a event condition to your "board gun" trigger for example, create board_gun1_on event ,then add in some earlier trigger a event command that will set this event to on. so you will have on your trigger conditions: 1.entities (check if the gun is inhabited or not) 2.event (checks if the new event you created is on or not) on the commands tab : board (vehicle tag ,enemy entity tag, zone) delay 40 if /entities (another check after 40 seconds to see if the gun is inhabited.) event (-) board_gun1_on (turn off the event, so the conditions of the trigger wont be meet) and that's about it ,of course you can add more checks and do it in other ways but this works as well , the only downside is that it counts to 40 after the gun is not inhabited and then if someone replace the gunner place and you kill him ,the timer keep counting , so if you kill him exactly when it's reaches 0 it will turn the trigger off, so that's why additional check will help if you insist on the precession . |
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