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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#1
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Final Stand was the only mission listed after clicking on the campaign. I hope it's not a deal where you have to complete the first mission for the second one to show up because that first mission is rough! I did get it to show up by deleting the first mission in the resource folder and renaming the folder like the first mission. I guess we will see if others have any issues getting it to show up. Thanks!
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#2
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"where you have to complete the first mission for the second one to show up", of course you can go around it like you did, or the more conventional way by editing the game_progress.set . |
#3
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Completed the first mission. Good game, just the helicopter is difficult to be controled.
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#4
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When your flying the Helicopter put the game in slow mo, it's easier. Thanks for the second mission!
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#5
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for the helicopters . you welcome man . here are some screen shots from the second mission : ![]() ![]() ![]() ![]() ![]() Last edited by Men Of Peace; 09-27-2011 at 02:09 PM. |
#6
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I have almost done a new mission, but i have problems with helicopters . I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything. Something strange I set up AI control for heli but when they arrive i can control them in air!
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#7
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Did you put in the enemies tags or mids under the air attack command or you left it blank ? about the spinning , have you tested it in MOW: Vietnam ? because i noticed in the editor helicopters do that spinning thing ,but in the game it doesn't . (and it got to do with the def file , i had previous version of the def file which it didn't do that ,but since i did a new "cleaner" version of the def file the helicopters somehow got the planes properties inside the editor so they never stop moving. but since it's working fine in the game it doesn't bother me too much. as for the two that crash on the way , you sure no one shots them ? they have enough fuel? they dont hit anything? or that you didn't accidentally changed their heights somewhere through a command . never happened to me that they changed heights and crashed without reason . Quote:
option for you to interfere , make it a different player . Last edited by Men Of Peace; 09-28-2011 at 12:52 AM. |
#8
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Ok tnx . I undestood the crash reason ( 2 were too close so they hit eachother) In the enemy I put player 1 so maybe it's generic. I will try as you say in game .
Another question . Example task: attack and put not operatable a gun. I attack with infantry and kill crew, but i have a trigger that commands near enemies to board the empty gun so enemies keep coming and board it. I want to stop enemy boarding but after a period ( example 40 seconds) . So if the gun stay without crew for 40 seconds the trigger ("board gun") stops working. Question : which trigger to put a timer to "stop boarding" ? it isn't "delay" (I have already tried ) . I'm trying "timer" but i don't know how to write it. |
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