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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 09-26-2011, 03:20 PM
Force10 Force10 is offline
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Final Stand was the only mission listed after clicking on the campaign. I hope it's not a deal where you have to complete the first mission for the second one to show up because that first mission is rough! I did get it to show up by deleting the first mission in the resource folder and renaming the folder like the first mission. I guess we will see if others have any issues getting it to show up. Thanks!
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  #2  
Old 09-26-2011, 03:47 PM
Men Of Peace Men Of Peace is offline
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Quote:
Originally Posted by Force10 View Post
I hope it's not a deal where you have to complete the first mission for the second one to show up because that first mission is rough! I did get it to show up by deleting the first mission in the resource folder and renaming the folder like the first mission. I guess we will see if others have any issues getting it to show up. Thanks!
I know that it showed up for some others so I'm guessing it's exactly the deal
"where you have to complete the first mission for the second one to show up",
of course you can go around it like you did, or the more conventional way by
editing the game_progress.set .
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  #3  
Old 09-26-2011, 05:30 PM
classic_leon classic_leon is offline
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Completed the first mission. Good game, just the helicopter is difficult to be controled.
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  #4  
Old 09-27-2011, 01:00 AM
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kane1 kane1 is offline
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Quote:
Originally Posted by classic_leon View Post
Completed the first mission. Good game, just the helicopter is difficult to be controled.
When your flying the Helicopter put the game in slow mo, it's easier. Thanks for the second mission!
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  #5  
Old 09-27-2011, 02:04 PM
Men Of Peace Men Of Peace is offline
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Quote:
Originally Posted by classic_leon View Post
Completed the first mission. Good game, just the helicopter is difficult to be controled.
Thanks man , i included a short "target practicing" task in the second mission
for the helicopters .

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Originally Posted by kane1 View Post
Thanks for the second mission!
you welcome man .

here are some screen shots from the second mission :










Last edited by Men Of Peace; 09-27-2011 at 02:09 PM.
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  #6  
Old 09-27-2011, 11:03 PM
ugopierini ugopierini is offline
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I have almost done a new mission, but i have problems with helicopters . I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything. Something strange I set up AI control for heli but when they arrive i can control them in air!
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  #7  
Old 09-28-2011, 12:47 AM
Men Of Peace Men Of Peace is offline
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Quote:
Originally Posted by ugopierini View Post
I created 3 heli i set up all (air state, waypoint, actor state, air attack etc) when they arrive on field 2 of them crash immidiatly(without reason) the third begins to spin and doesn't attack anything.
about the third one that start to spin without attacking anything ,
Did you put in the enemies tags or mids under the air attack command
or you left it blank ?

about the spinning , have you tested it in MOW: Vietnam ?
because i noticed in the editor helicopters do that spinning thing ,but in
the game it doesn't . (and it got to do with the def file , i had
previous version of the def file which it didn't do that ,but since
i did a new "cleaner" version of the def file the helicopters somehow
got the planes properties inside the editor so they never stop moving.
but since it's working fine in the game it doesn't bother me too much.

as for the two that crash on the way , you sure no one shots them ?
they have enough fuel? they dont hit anything? or that you didn't
accidentally changed their heights somewhere through a command .
never happened to me that they changed heights and crashed without reason .

Quote:
Originally Posted by ugopierini View Post
Something strange I set up AI control for heli but when they arrive i can control them in air!
Yeah , if you want the AI to completely control without the
option for you to interfere , make it a different player .

Last edited by Men Of Peace; 09-28-2011 at 12:52 AM.
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  #8  
Old 09-28-2011, 12:49 PM
ugopierini ugopierini is offline
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Ok tnx . I undestood the crash reason ( 2 were too close so they hit eachother) In the enemy I put player 1 so maybe it's generic. I will try as you say in game .
Another question . Example task: attack and put not operatable a gun. I attack with infantry and kill crew, but i have a trigger that commands near enemies to board the empty gun so enemies keep coming and board it. I want to stop enemy boarding but after a period ( example 40 seconds) . So if the gun stay without crew for 40 seconds the trigger ("board gun") stops working. Question : which trigger to put a timer to "stop boarding" ? it isn't "delay" (I have already tried ) . I'm trying "timer" but i don't know how to write it.
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