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| Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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I've been thinking about these playthroughs, and since this game is *so* easy to edit, I've been wondering about minor edits to balance out different play-styles:
Like opening up each wife's equipment slots so they can equip four of anything, and thereby making them a consideration instead of focusing on Xeona for weapons. (I'd use the honor-system and not equip more than two weapons on each wife, to not break the game.) And maybe some edits with the babies, so they are actually part of the game. The mod that exists still isn't enough imo to make the gamble of having a child worth it. And perhaps adding a second bonus to the sets in the game, so they are actually worth taking up to five of your slots (!). Maybe adding a bonus or two to the wives, like something not too overpowered, like a 100% Defense bonus on Mirabella to Robbers, Pirates, and Barbarians. I'm also thinking of something like -10% Leadership requirements to the race/group of units the wife benefits. Wouldn't more elves trust to follow you if you married one? I'm not too sure on the skill trees, but there are a couple of things I'd like to rearrange in the hierarchy of the trees, like having Higher Magic buried at the bottom of Magic, and ditto with Inquisition and Tolerance in Mind. The Might tree is better, but it still sucks you have to invest in Combat Readiness and Tactics to get to Onslaught. And doesn't Glory just scream for a boost given the number of runes you invest for the return? How about +300/600/1000 Leadership? Hero changes? I'm not sure, but it seems silly that a Paladin and a Mage couldn't drop whatever and hold a second weapon like the Warrior. The only other change I would consider is in the realm of Spells. Perhaps boosting the Phoenix spell so that is actually useful outside of Darion on Normal difficulty? This all should probably go under modding, but these are some of the ideas I'm tossing around for my subsequent racial/unit games. All opinions are welcome. Would any of these break the game? Too much? |
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#2
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The Glory thing is definitely too much. A smart move would be to change the benefit of the first level of it to 200 since 100 really is wrong. But 300/600/1000 ? That goes way too far. Especially since you can get the first one at level 2 if you want where you have like 500 ldr. That would be an increase of more than half if your ldr ! Idk, I'm not really for modding and I don't want to doctor around at all ^^ If you have fun doing that, however, go ahead, knock yourself out
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#3
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Thanks for the input. That would be too much for Glory. And I've definitely changed my mind about moving Higher Magic up in the skill trees. What do you think of the mass Slow and Dragon Arrows? Too broken? I was trying to think of a way to make the all-Archers more viable.
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#4
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Both of those would be broken I think. Dragon arrows is absolutely amazing for what it does, a mass version would be way too much. And mass slow, especially with boots of the mystic, is going to mean that anything other than dragons and archdemons will never reach you.
I think it could work if you put a lot of emphasis on skills like ice ball, stone wall and glot's armour. Maybe throw out phantoms to also tank. But this strategy is going to go out the window once you hit mass dragon stacks... hopefully dragon arrows will be enough to handle them. Also, how are you planning on dealing with bone dragons (and skeletons/skeleton archers). They only take 30% damage from arrows, they'll be an absolute pain to kill. |
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#5
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Yeah, I figured it would be too much of a good thing, dainbramage.
I'm not sure which unit to Phantom! None of them have good mobility, and would likely need to be Teleported to be useful. I expect enormous losses against mass dragon stacks. I don't know how I'll survive Haas, if I make it that far. Bone Dragons? I'll be nuking them with Fire Rain, if possible, or the super-wasteful Lightning if other non-Black Dragons are in the fight. |
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#6
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Or just bring Cannoneers and/or Evil Beholders to fights with significant numbers of Bone Dragons. With Sight/Barrel Cannoneers will one-shot any stack. That's the good thing about them. They profit from the items, yet they aren't arrow users :>
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#7
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Good, thanks, Vulture! I'm sure I'll be hard pressed for every decision with my spells and Mana later on.
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