![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do You Turn On/Off Damage Notices? | |||
I have them turned on. |
![]() ![]() ![]() ![]() |
26 | 36.11% |
I have them turned off. |
![]() ![]() ![]() ![]() |
30 | 41.67% |
Damage notices? How do I turn them on/off? |
![]() ![]() ![]() ![]() |
16 | 22.22% |
Voters: 72. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
When I fly the Blenheim I have damage on as it seems that I only have to look at a gauge or control in the wrong way for one or the other or sometimes both engines to suffer internal damage. Based in the information in the 1939 RAF Pilot Notes for the Blenheim IV I would say the engine modelling in COD is too sensitive to damage through overheating or over revving. For all other aircraft I leave the damage window off.
|
#2
|
||||
|
||||
![]()
Off is best for me. I got rid of the Enemy Destroyed stuff too. Sometimes not knowing is more immersive.
|
#3
|
||||
|
||||
![]()
What do you mean by block mate? If you mean a grey box around the window you can make it transparent.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#4
|
|||
|
|||
![]()
it's definitely interesting for the sake of testing (checking how it triggers gauges reactions and plane behaviour), and to understand the extent and complexity of DM, but yes, it can be unnecessary. Considering that I play the game sporadically now (actually haven't started it since I got back from hols), I still keep them on, if anything they're a reminder to how much work they put into it!
It'd be neat to have a feature at the end of the mission where you have a damage report that runs together with a track of the mission, so that there's a camera that gets triggered everytime an area is damaged. It would add a lot to the de-briefing experience and help us understand more about what/how/when/where went wrong. |
#5
|
|||
|
|||
![]()
Once this game is working properly I will have a clean screen. Until then I will use my little digital HUD to give me all the info that the game in it's current state can not give me.
|
![]() |
|
|