Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 09-15-2011, 01:31 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by SEE View Post
One of the key issues is player balance and no one referenced that comment in my last post. The guys running and setting up the servers have noted a problem with and without the Spit Mk2 and are trying hard to find a solution.

I went on later with only Mk1/Hurri available and Blues outnumbered Reds 5 to 1.
Hi. The number of players is a variable thing. The map planeset dont. How can you combine these two things? I think, that there are Reds, who need the performance of the Spit IIa to shoot AC but it's still unfair. Maybe they should ask this guy what he did...

Quote:
Originally Posted by SEE View Post
... If I happen to run into a BF then at least we are pretty well matched up their...
If your energy levels are the same at start (there really meet, and not BnZ from a height), the 109 no chance.
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.