Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-13-2011, 05:30 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Regarding the in game sun:

I find the current beta patch version to be quite "realistic" with regard to the effect it has on my vision.

Your computer monitor can only do so much. It's not going to produce the light of the sun out of a bunch of pixels. They have to find a way to fake it and they're trying to fake what the world looks like when you're getting sun blind, and that's the reflex to squint, making things hazy and blurry and difficult to see all over, not just at the exact point of the sun. It seems a different take on it than all the other 'sun blind' attempts I've seen in other games and I think it's better.

The first time I saw it I had to take a second to realize that I wasn't actually squinting at the screen, the way I would if the sun was in my eyes. It was a 'wow, that's well done' moment.

So mark me down as pro-beta patch sun.

Oh, my credentials: human being. I also drive to work in the morning facing east and drive home at sun down facing west
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
  #2  
Old 09-13-2011, 07:18 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.
Reply With Quote
  #3  
Old 09-14-2011, 08:39 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

i like the sun effect as well.it seems pretty realistic implemented in my view.
__________________
Reply With Quote
  #4  
Old 09-15-2011, 08:49 AM
skarden skarden is offline
Approved Member
 
Join Date: Oct 2007
Location: Adelaide, Skippyland
Posts: 101
Default

An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

Reply With Quote
  #5  
Old 09-15-2011, 10:54 AM
jojimbo jojimbo is offline
Approved Member
 
Join Date: May 2011
Posts: 61
Default

fantastic sounds, nice realistic ground textures and shores, well done.
the volumetric clouds hurt my fps, so set them to low,
could use a contrast slider , like the graphic haziness, but a little more clarity.
Reply With Quote
  #6  
Old 09-15-2011, 02:45 PM
Damixu Damixu is offline
Approved Member
 
Join Date: Jul 2010
Location: Finland
Posts: 128
Default

Quote:
Originally Posted by skarden View Post
An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

Good find! I think the current beta portrays more closely the environment seen on this video. So I have to agree you skarden, the devs are on the right track.
Reply With Quote
  #7  
Old 09-15-2011, 11:25 PM
Mad G's Avatar
Mad G Mad G is offline
Approved Member
 
Join Date: Mar 2008
Posts: 138
Default

Quote:
Originally Posted by skarden View Post
An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work


Nice vid, thanks! Look´s like Canon´s English Channel Map Mod. Tree´s disposal in actual CloD it´s not very alike the real stuff.
__________________
X58A UD3R v 2.0
i7 950 @ 4.2GHZ
Gigabyte GTX 580 1.5GB @900/1800/4008
Rip Jaws DDR3 2000 6GB
FSB 200Mhz/ Memory Bus 1000MHz
SSD G.Skill Phoenix Pro 60GB
SSD OCZ Revo X2 240GB (flight sims)
WD5000AAKS 500GB
BX 2250 21,5" 1920x1080@60Hz
Sidewinder FFB II
Win 7 64 bits Ultimate
Corsair 850W
Reply With Quote
  #8  
Old 09-16-2011, 08:23 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by Blackdog_kt View Post
Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.
I think thats my point. Straight into sun is ok, blinding in fact
Looking about 30 degrees away from the real sun dramatically reduces the glare.

In CoD, with the advantage of TrackIR, I can raise or lower my head so that the sun moves towards the top or bottom of the screen and the glare diminishes more or less as I'd expect and I can see reasonably clearly where I am looking (although at the very edge it begins to act like a hand shading the sun). If I keep the sun halfway up the screen and look towards the left or right the glare is still too strong when the sun is over to one side of the screen (a much larger angle) and I cannot see very clearly where I am looking. That makes searching for aircraft near-co-alt more difficult than I think it would have been, they are not 'in the sun'. Its as though CoD uses the screen location as the glare driver rather than angle of view.

I'd also add that it seems to be aggravated by time of day which for me, when the sun is low, introduces an almost milky appearance, probably haze, when the too-strong glare is amplified and so is much worse looking away sideways. Usually where I live on the South Coast of the UK (halfway between Tangmere and Hawkinge) the morning haze tends to reduce the strength of the glare but spread it a little like a diffuser, which it is I suppose, but not to such a wide angle as CoD. I accept that is at ground level or a few hundred feet up on the Downs and not at 10,000 feet.

Last point, looking at the Spitfire film posted by skarden I think the haze is a little too strong at shorter range in CoD but I suppose it may depend on the type of day CoD is trying to represent. It would be nice to be able to select the haze level to reflect different weather situations and sometimes have those 'gin-clear' days. Perhaps when the FMB weather is sorted we may get that.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #9  
Old 09-18-2011, 06:13 PM
GT182's Avatar
GT182 GT182 is offline
Approved Member
 
Join Date: Apr 2008
Location: Delaware of the USA
Posts: 26
Default

Klem, I've gotta agree with you on using the Tracker. You can hide the sun glare behind the canopy bracing by moving your head, or look away from it.

The Tracker is one of the best and most important tools ever made for computer flying. After using it for several years in it's various build stages, I don't see how anyone can fly on their computer without it. It make pc flight all the more real.
Reply With Quote
  #10  
Old 09-18-2011, 09:11 PM
Smokeythelung Smokeythelung is offline
Approved Member
 
Join Date: Aug 2011
Posts: 5
Default

Question for you CoD gurus... So I have CoD on two computers, don't ask , I downloaded the patch and it installed just fine on comp 1 (about a week ago). I'm now installing on comp 2 and the zip file only contains .ogg files (I remember that on comp 1 the zip contained a number of sub folders.) is it possible that tge download has changed? Or have I missed somthing painfully obvious?
Thanks dudes
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.