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#1
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Exactly, and IMO i think the new sounds are amazing, MAN people are very demanding for a game that cost 50 bucks on steam, it should be like 500 bucks for the in sane quality you're after.
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#2
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We're not asking for insane quality, but if you're going to do something, then it should be done right. Some of us have been anticipating this sim for over seven years, and The Battle of Britain is near and dear to our hearts. It was the sound of Merlin engines overhead that gave hope to the Brits down below that a handful of pilots -- "The Few" -- were keeping the Nazi jackboots from marching up Whitehall. What I honestly believe is that the 1C devs do not understand that, as well as many fellow forum members here that have no emotional roots in the significance of that 1940 turning point in history. The only way I can make a comparison is listening to Roseanne Barr singing your favourite song on karaoke night. Well, maybe not that bad -- but close!
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#3
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RoF free? Good luck doing anything usefull online for example with the "free" version. And the sounds, well, its quite easy to get away with engine sounds from WWI since almost no one knows how they should really sound like. BTW. Luthier and team are trying to make a game representing BoB (as close as possible) NOT to make sure every "Brit" get the "right" emotions/feelings when playing it, the two are worlds apart imo when it comes to amount of work involved. Sry if im being blunt. Last edited by Baron; 09-14-2011 at 04:32 PM. |
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#4
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#5
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These sounds are not magic to obtain - there are open market samples everywhere. There are copyright samples everywhere. You can get the recordings yourself by contracting out. So many ways but it takes some cash, some dedication and some market savvy (client wants/needs), to obtain them. What may have been an issue is a focus of attention elsewhere. (Perhaps in areas that do not concern flight?) This applies not only to the Merlin, but to all aircraft in the sim. I call your attention to all those that go ooooooh! at the inclusion of the turbo whine of the 109. What's good for the goose is good for the gander. |
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#6
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I hope this doesn't turn into another "my spit/109 is discriminated against by your 109/spit" thread.
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#7
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#8
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Also didn't they say the beta sounds aren't the finished product? Give it some time.
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#9
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And BTW the RoF sounds are quire accurate when comparing to original sounds that ARE available for FULL replicas because there are planes out there that use original engines. |
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#10
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I said that there were samples everywhere, some free most copyright. I'm referring to professional recordings that are available to the broadcast industry as sound effects. I'm also aware of the binaural sound thingy that was discussed quite deeply in IL2 and difficulties in just popping in pre-recorded sounds that would not be compatible for the affect required. If sounds are to be digitized then a good place to start would be to listen to professional sound files and emulate it as close as possible. What I'm saying is: I really love the IL2 series. I think COD is fantastic. But I'm really frustrated by the apparent difficulty in reproducing a sound that is so distinct and identifyable after all these years within IL2 and now in COD. I'm of the opinion that not enough time was spent in the sound area or perhaps left until last. I support them in their efforts. Having spent many years in IT and project management I am fully aware of the complexities involved in bringing home a finished product - a deliverable. I would truly hope that a committment to an accurate aircraft sound would be one of the deliverables. Some assurance that they are working on trying to get them right would be a great help. Regardless, if they don't get it right this time round there will be lots of comments and a desire by many to switch to third party sounds. Surely the devs can master this? Hope this makes sense. |
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