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  #1  
Old 09-11-2011, 08:05 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by catseye View Post
why is it that a modder can get very close to a great merllin fly by sound and the devs can't?

I wonder, do the devs read the accolades given to certain sounds by the user group and think about officially duplicating it with their tools?

Why has it taken years throughout il2 and now cod to not have great sounding fly bys and yet modders came along and did it?

I think that sound has always been on the back burner.

Love to hear some comments.

If they can't get the fly bys right, i hope a certain modder gets his to run in the latest version.
beta
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  #2  
Old 09-11-2011, 08:24 PM
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Catseye Catseye is offline
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beta
For 12 years?

Through IL2 and up until now?

If they get the Merlin sound between the Beta and final release I think it will be a miracle - but if they do, I'll be the first to congratulate them.
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  #3  
Old 09-11-2011, 08:45 PM
41Sqn_Stormcrow
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Mh. I wonder what the community would have said if the sound was excellent but the graphics and/or physics completely sh1tty ...



If you answer this question as I would suspect you'll know why the retail sound is what it is knowing that the IL2 team is very very small and lacks the funds that some ego shooter chain producers have.

Last edited by 41Sqn_Stormcrow; 09-11-2011 at 08:48 PM.
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  #4  
Old 09-11-2011, 08:55 PM
mkubani mkubani is offline
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From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
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  #5  
Old 09-11-2011, 09:01 PM
pupo162 pupo162 is offline
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Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of time you spend the time in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

My 2 cents.
+1, so right!
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  #6  
Old 09-11-2011, 11:29 PM
No601_Swallow No601_Swallow is offline
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Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
+1 (!)
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  #7  
Old 09-12-2011, 01:12 AM
Sven Sven is offline
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Quote:
Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.
Exactly.
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  #8  
Old 09-12-2011, 01:36 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by mkubani View Post
From a virtual pilot point of view: fly by sounds are the least important sounds in any flight simulator. 99% of the sim time we spend in the "office" = cockpit.

Basically, you may appreciate nice fly by only if you are sitting on the runway with your engine off and conopy open. How many of us do that? And if yes, how often? The important sounds are the ones you hear from the cockpit. We should seek top fidelity there. External sounds are more for movie makers than for virtual pilots.

I don't know the limitations / priorities of IL-2 1C team, but fly bys would be on the bottom of my list. Cockpit sounds on the very top, on the other hand.

My 2 cents.

My thoughts as well, can't recall listening to the fly by sounds, if I want too hear a Merlin fly by I will take a look at youtube for a real one, it is a flight sim after all, the idea is to be in the cockpit.
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  #9  
Old 09-12-2011, 10:48 AM
Trumper Trumper is offline
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Originally Posted by Tiger27 View Post
My thoughts as well, can't recall listening to the fly by sounds, if I want too hear a Merlin fly by I will take a look at youtube for a real one, it is a flight sim after all, the idea is to be in the cockpit.
So on that logic it shouldn't be modelled,very strange.Don't forget you are not always in the cockpit with it shut.Don't forget that if and when the game opens up as was supposed to happen in the future where you can do other things such as ground AAA duties you would need to hear them then.
It should be modelled and properly,it is a huge part of the sim.
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  #10  
Old 09-12-2011, 03:48 PM
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ATAG_Snapper ATAG_Snapper is offline
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So on that logic it shouldn't be modelled,very strange.Don't forget you are not always in the cockpit with it shut.Don't forget that if and when the game opens up as was supposed to happen in the future where you can do other things such as ground AAA duties you would need to hear them then.
It should be modelled and properly,it is a huge part of the sim.
+1

Besides, external sounds and flybys are a feature of this sim. If it's going to be done, then it should be done right. I've never understood the thinking that "This is the way you should be enjoying the sim -- MY way. YOUR way is wrong!" Because I happen to enjoy -bigtime- going external frequently to watch -- and hear -- the action from that perspective it's wrong? Or not as important????

Devs: please fix the sounds that need fixing. Especially the Merlin external and flyby sounds.

IMHO, all sounds should be done correctly, not just those that interest a few.
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