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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Gold. Thanks for sharing Blackdog.
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#2
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well yesterday i shot a ai spit at an altitude of 100 meters and shot on wing off.as it smashed to the ground, it didnt explode like expected.it just hit the ground and fell into pieces.
another incident was again with an ai spit.i shot it and went down in a shallow angle.as it hit the ground the wings broke off and it grinded some more meters in dirt until it came to a standstill. |
#3
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to me there seems to be more ground effect, the 109 seems to balloon and float more when you flair for landing.
Craig |
#4
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the aircraft is more responsive now
i use hotas warthog and i notice a difference by far |
#5
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I havent noticed the Spit doing the sit-n-spin.. But only been on a few servers.. so not sure if the wind was even on or not..
UPDATE Spoke too soon.. the sit-n-spin bug is still there.. Just had it happen in the HL online server.. Has anyone added this bug to the bug list yet?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 09-09-2011 at 04:59 PM. Reason: saw it happen |
#6
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![]() Spawn with brakes on. Or just after spawn apply brakes. In mild wind your plane will not spin. In medium/strong wind, learn and practice how to taxiing. Last edited by LoBiSoMeM; 09-09-2011 at 06:01 PM. |
#7
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That is a work around.. but that does not fix the bug
That depends on your definition of mild.. Per the Australian Bureau of Meteorology They only issue airport warnings for mean wind speeds of 18mps.. Which means there is nothing to worry about at wind speeds less than that.. And that is for airports with cement runways.. But we are seeing planes spin at far less wind speeds (more than half of 18mps) while sitting on grass runways. So I think Ill side with the Australian Bureau of Meteorology definition for now, until someone comes up with a better one. No need, in that I am able to take off in any wind setting in CoD.. Not that my skill level or anyone else changes the fact that this is a bug that needs reporting
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#8
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![]() Quote:
If your plane starts to slowly spinning with winds acting, use wheel brakes. Wind act on control surfaces, and vertcial stabilizer works like a sail in crosswind. Thank's God for that and differential brakes, or we'll need ground crew in CloD to push our aircraft around... The planes in CloD don't fly away or spins like crazy even in strong wind speeds. And we don't need a truck to spin a Spitfire using tailwheel, or taxiing will be really hard. Use brakes. Or give some proof that the behaviour in CloD is really a bug. I don't think so. After all, the Australian Bureau of Meteorology don't said that you can sit on your Spitfire without brakes and with tailwheel unlocked with some wind and the aircraft will not spin. We need more consistent data to confirm this is a bug. Can you provide some usefull info? |
#9
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![]() Quote:
I realise there is a work around for this bug.. But the fact remains that planes will sit-an-spin on a grass runway at far less than 18mps.. Your own video shows a Spit spining at 10mps and there are other videos showing planes spinning at 5mps. Which is a bug IMHO In either case lets provide 1C with the info on this bug to take a look at it, if they fix it fine, if not we use the work around. No big deal
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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