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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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New bug.
When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
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#3
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Love the new sounds and new coloring, got a few bugs though.
1. Often when looking straight ahead there is no engine sound after start up, sound is there when looking left or right but not straight ahead on both E-1 and E-4. This is an intermittent fault, if it's ok when you spawn no problem, but next time you spawn it may be faulty and will stay so unless you respawn a few times. 2. No sound from the nose mg's of the 109 E-1, and E-4 3. The glare when looking toward the rough direction of the sun is a bit overdone I feel, at the moment as soon as you look anywhere that the sun is on screen you are affected. It is a cool effect but should be more specific to when the sun is near the center of the screen. Are AI affected by this in any way? 4. Occasional launcher crashes, 3 in 6hrs of play Specs. i7-950 Asus Sabretooth MB 6gig corsair 2000mhz ddr3 Asus GTX580 1.5gig 260. Drivers from memory 120gig SSD win7 64pro, CloD, RoF, ARMA II 1Tb seagate storage drive 1000w corsair psu 24" LED Benq monitor Logitec 5.1 speaker system CH 568 combat stick, pro throttle, pro pedals TrackIr 5 Most settings are high/medium apart from forests set to low Game plays smooth as silk, with only occasional stutter when bomber flights or custom skins load! Over all, I like it, very promising! Cheers Craig Last edited by trumps; 09-09-2011 at 08:38 AM. |
#4
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clocks in at least the german airplanes no longer work
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#5
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Also now getting launcher crashes now I've started attempting to fly missions, this is what's shown in my event logs:
Log Name: Application Source: .NET Runtime Date: 09/09/2011 10:39:18 Event ID: 1026 Task Category: None Level: Error Keywords: Classic User: N/A Computer: BUCKET Description: Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Reflection.TargetInvocationException Stack: at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType) at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType) at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.Invok eImpl() at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(Syste m.Object) at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invok e() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame) at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d() at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object) at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String) at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Level>2</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" /> <EventRecordID>9527</EventRecordID> <Channel>Application</Channel> <Computer>BUCKET</Computer> <Security /> </System> <EventData> <Data>Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Reflection.TargetInvocationException Stack: at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType) at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType) at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.Invok eImpl() at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(Syste m.Object) at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invok e() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object) at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame) at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d() at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object) at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String) at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) </Data> </EventData> </Event> Log Name: Application Source: Application Error Date: 09/09/2011 10:39:18 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: BUCKET Description: Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e211319 Exception code: 0xe0434352 Fault offset: 0x0000b9bc Faulting process id: 0xdec Faulting application start time: 0x01cc6ed3e57ab79e Faulting application path: C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: 9669b553-dac7-11e0-8ba9-f46d04157eaa Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" /> <EventRecordID>9528</EventRecordID> <Channel>Application</Channel> <Computer>BUCKET</Computer> <Security /> </System> <EventData> <Data>Launcher.exe_Launcher</Data> <Data>1.0.0.0</Data> <Data>4d6e3d08</Data> <Data>KERNELBASE.dll</Data> <Data>6.1.7601.17651</Data> <Data>4e211319</Data> <Data>e0434352</Data> <Data>0000b9bc</Data> <Data>dec</Data> <Data>01cc6ed3e57ab79e</Data> <Data>C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe</Data> <Data>C:\Windows\syswow64\KERNELBASE.dll</Data> <Data>9669b553-dac7-11e0-8ba9-f46d04157eaa</Data> </EventData> </Event>
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#6
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Part of the aircraft paint + great customizing "visual weathering" effects do not works anymore correctly this beta patch (sometimes), also some with a number of squadron numbers of the characters changed too gray in color → example when these should be in black.
The massive clouds became too white (day time) - The previous version, also all of these were in my view quite well (the cloud textures intermittent flashing of the reading, the texture flickering does not appear only in the clouds, but it does occur from time to time in many other textures (little flickering – not all place or all the times). User videos please note that the same problems occur also with other PCs configurations - the latest nVidia graphics cards driver install just removed this problem "GTX 500 series", but not completely my case). The above-mentioned problems are particularly unpleasant to CloD film-makers. I had yet to return to the previous version because of these (however that is yet beta patch). In fact, I considering seriously, so anymore meaningful to do make sim machinima, maybe must be near future switch completely to make only 3D animations short films, because game world's is limited access (I mean also gameplay camera views handling etc.) and numerous visual problems are perpetual absurdity, and I think this is precisely the fact which makes this very difficult and unnecessary time-consuming work, when forced to take the same scene several times in the video captures, and hope that one of them should not be the graphics texture problems (My case 40% CloD movie making time lost this - will always think about and apply that to how to circumvent the many problems and i don't mean only visual problems). A number of games, bugs and bugs are an eternal problem, and it just seems to grow with it what we often, in particular, these simulation games are changing. However I understand very well aware that this is not really no longer an easy thing to do on each PC configuration fully functional games, especially on this scale hardcore simulators like example CloD is. Clod is best WW2 sim anyway and RoF is best WW1 combat fly sim a today = Very hard and difficulty projects - But of course this is just my opinion. |
#7
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Many of the radio commands still doesn't work. Hopefully they will in the final patch?
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I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
#8
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same on JU-87`s
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#9
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Are you sure? First thing i tried with the new patch was the Blenheim to test the bombsight. Bombs released fine and i got some good hits on the target
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#10
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today flying online on REPKA server my FPS dropped at about 1 FPS/sec. had to exit and reconnect, never happened without the beta patch. Also seems that the flames from the exhaust are a big FPS hit now.
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AMD Phenom II X4 965BE OC@3.8ghz DDR3 G.Skill eco 4gb ATI Asus EAH6950 2GB shaders unlocked Asus Xonar DX Asrock 870 extreme3 Windows7 x64 Ultimate Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset Freetrack ps3eye Samsung 23" SyncMaster XL2370 Last edited by albx; 09-09-2011 at 05:47 PM. |
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