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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-09-2011, 06:26 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
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New bug.

When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.
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  #2  
Old 09-09-2011, 06:41 AM
jimbop jimbop is offline
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Quote:
Originally Posted by JG52Krupi View Post
New bug.

When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.
Is that before or after you've shot him?
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  #3  
Old 09-09-2011, 08:24 AM
trumps trumps is offline
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Love the new sounds and new coloring, got a few bugs though.

1. Often when looking straight ahead there is no engine sound after start up, sound is there when looking left or right but not straight ahead on both E-1 and E-4. This is an intermittent fault, if it's ok when you spawn no problem, but next time you spawn it may be faulty and will stay so unless you respawn a few times.

2. No sound from the nose mg's of the 109 E-1, and E-4

3. The glare when looking toward the rough direction of the sun is a bit overdone I feel, at the moment as soon as you look anywhere that the sun is on screen you are affected. It is a cool effect but should be more specific to when the sun is near the center of the screen. Are AI affected by this in any way?

4. Occasional launcher crashes, 3 in 6hrs of play


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Last edited by trumps; 09-09-2011 at 08:38 AM.
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  #4  
Old 09-09-2011, 09:25 AM
Rowddy Rowddy is offline
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clocks in at least the german airplanes no longer work
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  #5  
Old 09-09-2011, 09:30 AM
Dano Dano is offline
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Also now getting launcher crashes now I've started attempting to fly missions, this is what's shown in my event logs:


Log Name: Application
Source: .NET Runtime
Date: 09/09/2011 10:39:18
Event ID: 1026
Task Category: None
Level: Error
Keywords: Classic
User: N/A
Computer: BUCKET
Description:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
at System.Delegate.DynamicInvokeImpl(System.Object[])
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.Invok eImpl()
at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object)
at System.Threading.ExecutionContext.runTryCode(Syste m.Object)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invok e()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame)
at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d()
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object)
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String)
at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])

Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name=".NET Runtime" />
<EventID Qualifiers="0">1026</EventID>
<Level>2</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" />
<EventRecordID>9527</EventRecordID>
<Channel>Application</Channel>
<Computer>BUCKET</Computer>
<Security />
</System>
<EventData>
<Data>Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
at System.RuntimeMethodHandle._InvokeMethodFast(Syste m.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
at System.RuntimeMethodHandle.InvokeMethodFast(System .IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
at System.Reflection.RuntimeMethodInfo.Invoke(System. Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
at System.Delegate.DynamicInvokeImpl(System.Object[])
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.Invok eImpl()
at System.Windows.Threading.DispatcherOperation.Invok eInSecurityContext(System.Object)
at System.Threading.ExecutionContext.runTryCode(Syste m.Object)
at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
at System.Threading.ExecutionContext.RunInternal(Syst em.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threa ding.ExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invok e()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(In tPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation( System.Object)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(System.Delegate, System.Object, Int32)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.InvokeImpl(Sys tem.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(Syste m.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl( System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(Syst em.Windows.Threading.DispatcherFrame)
at 8bmNtSUta20YjMe6dtA.rA8OfiU8vkvdyWuW0mx.b61XQqm8xc d()
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.dQ33G9ZnfY 1d1KMHGHEL(System.Object)
at 0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583.907h67V0QZ N(0om9nvUxwie5DBGtYiZ.FFA4GGUKKnOrk510583, System.String[], System.String, System.String)
at 7lZ0hMxlcF9iXr2DQKW.ISVLmDxsWjl4fjhmwoj.xWVsgLE4qm l(System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])
</Data>
</EventData>
</Event>






Log Name: Application
Source: Application Error
Date: 09/09/2011 10:39:18
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: BUCKET
Description:
Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e211319
Exception code: 0xe0434352
Fault offset: 0x0000b9bc
Faulting process id: 0xdec
Faulting application start time: 0x01cc6ed3e57ab79e
Faulting application path: C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: 9669b553-dac7-11e0-8ba9-f46d04157eaa
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2011-09-09T09:39:18.000000000Z" />
<EventRecordID>9528</EventRecordID>
<Channel>Application</Channel>
<Computer>BUCKET</Computer>
<Security />
</System>
<EventData>
<Data>Launcher.exe_Launcher</Data>
<Data>1.0.0.0</Data>
<Data>4d6e3d08</Data>
<Data>KERNELBASE.dll</Data>
<Data>6.1.7601.17651</Data>
<Data>4e211319</Data>
<Data>e0434352</Data>
<Data>0000b9bc</Data>
<Data>dec</Data>
<Data>01cc6ed3e57ab79e</Data>
<Data>C:\Steam\il-2 sturmovik cliffs of dover\Launcher.exe</Data>
<Data>C:\Windows\syswow64\KERNELBASE.dll</Data>
<Data>9669b553-dac7-11e0-8ba9-f46d04157eaa</Data>
</EventData>
</Event>
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  #6  
Old 09-09-2011, 10:10 AM
JokkerFX JokkerFX is offline
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Part of the aircraft paint + great customizing "visual weathering" effects do not works anymore correctly this beta patch (sometimes), also some with a number of squadron numbers of the characters changed too gray in color → example when these should be in black.

The massive clouds became too white (day time) - The previous version, also all of these were in my view quite well (the cloud textures intermittent flashing of the reading, the texture flickering does not appear only in the clouds, but it does occur from time to time in many other textures (little flickering – not all place or all the times). User videos please note that the same problems occur also with other PCs configurations - the latest nVidia graphics cards driver install just removed this problem "GTX 500 series", but not completely my case).

The above-mentioned problems are particularly unpleasant to CloD film-makers. I had yet to return to the previous version because of these (however that is yet beta patch).

In fact, I considering seriously, so anymore meaningful to do make sim machinima, maybe must be near future switch completely to make only 3D animations short films, because game world's is limited access (I mean also gameplay camera views handling etc.) and numerous visual problems are perpetual absurdity, and I think this is precisely the fact which makes this very difficult and unnecessary time-consuming work, when forced to take the same scene several times in the video captures, and hope that one of them should not be the graphics texture problems (My case 40% CloD movie making time lost this - will always think about and apply that to how to circumvent the many problems and i don't mean only visual problems).

A number of games, bugs and bugs are an eternal problem, and it just seems to grow with it what we often, in particular, these simulation games are changing.

However I understand very well aware that this is not really no longer an easy thing to do on each PC configuration fully functional games, especially on this scale hardcore simulators like example CloD is. Clod is best WW2 sim anyway and RoF is best WW1 combat fly sim a today = Very hard and difficulty projects - But of course this is just my opinion.
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  #7  
Old 09-09-2011, 10:35 AM
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Raggz Raggz is offline
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Many of the radio commands still doesn't work. Hopefully they will in the final patch?
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  #8  
Old 09-09-2011, 10:05 AM
MoGas MoGas is offline
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Quote:
Originally Posted by JG52Krupi View Post
New bug.

When you get close to a ju88 (player aircraft at least) you see a lot of smoke coming from the engines and a massive decrease in fps.
same on JU-87`s
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  #9  
Old 09-09-2011, 04:44 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by albx View Post
I want add that the blenheim don't release the bombs also.
Are you sure? First thing i tried with the new patch was the Blenheim to test the bombsight. Bombs released fine and i got some good hits on the target


Quote:
Originally Posted by Raggz View Post
Many of the radio commands still doesn't work. Hopefully they will in the final patch?
That's because they didn't announce they would have completed radio commands for this patch, it's only the graphics and new sounds for this one. What you see in the radio menu is mostly placeholder commands that will come in another patch
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  #10  
Old 09-09-2011, 05:33 PM
albx albx is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Are you sure? First thing i tried with the new patch was the Blenheim to test the bombsight. Bombs released fine and i got some good hits on the target
really? from the pilot view or bomber view? I tried only from pilot.

today flying online on REPKA server my FPS dropped at about 1 FPS/sec. had to exit and reconnect, never happened without the beta patch. Also seems that the flames from the exhaust are a big FPS hit now.
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Last edited by albx; 09-09-2011 at 05:47 PM.
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