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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 09-08-2011, 11:31 AM
Madfish Madfish is offline
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Quote:
Originally Posted by Jaws2002 View Post
So tell me, how do you know who's who in a full real server (no icons)? You can easily tell the difference between a spit and a 109. If you do what you want, then you can't fly without those bright red and blue icons.
So you can tell the difference can you? Well, the pilots in the past couldn't tell the difference of a A6M Zero and a P40 and many lives where lost because of it. The 109 and the Spit is one thing - but it's not the only 2 planes the world ever saw.




But yes, I admit that we need to figure a way out to handle this. But there will be ways.
Skins for example. Red and blue ones. It works great in other team based games but I admit it comes with issues: hiding would be harder.
There is the possibility of fading skins though. Skins that change color depending on distance basically.
Also regarding icons: yes, the old style icons are wrong but what if it were an identification icon depending on real vision. That would only show up if close enough and if you really see the plane unobstructed. e.g. canope or outside the screen would not display it?
Lastly there is also an option to select a skin and chose different airplane characteristics.

And of course there is always the option of people just going to regular servers if they don't have a problem with the FM or anything.

Keep one thing in mind though. There is a game coming up that WILL have a solution. It's world of planes it it will most likely do it similar to World of Tanks. And no, I don't like the game but I want IL-2 to become a great place for pilots that like WW2. However, with CEM and all this bickering about FM, balance and so on this WON'T happen. Only for freaks but not average new pilots interested in the genre.
This community needs to let go of some ideals of the past if it want's the genre to stay alive I believe.




This said let me say somehting about realism.
When people expect their planes to have the best fuel, ammunition, always spawn it in perfect condition with no material wear or bad service whatsoever, when they sit in front of their monitors, fed and eating great food, being in perfect health and rested. Not having family issues because of the war, being in a moral fight with themselves, being scared up there because they are about to lose their lives, being sad because they see great friends and comrades die, hearing them scream in pain over the voice com when going down...

Also we all are aces, or potential ones. There is always the respawn button and we know the strengths and weaknesses of our opponents perfectly. The pilots back then didn't, or barely. Yet we still demand the FM to be perfect? So we can exploit those very weaknesses we now know planes had? Ridiculous.
Do you seriously think this is realistic and honorable dogfighting? To me it's more like mudfighting on the lowest level.

On top of that there were orders. For example Görings legendary decision to escort bombers at close range, essentially rendering the ME109 useless and making it a sitting duck. Do you know how many 109s were lost because of that?

Or the british flying in line formations, totally ridiculous and some pilots even ignored the order as far as I know.

That said I cannot imagine how people go on about their realism. We CANNOT get realism. We cannot re-create all this. Only during co-op missions and full organized historic wars. This could be done but it's hard. It's not what dogfight servers are about though. Also a true dogfighter would want his opponent to be equal.




Eventually I'll make a write up of this and post it in general. Also please don't be offended. This is not just adressing you but everyone. It's also sounding rude but that is not the intention.
My point is simply that all this talk about FM and so on is far from being historic and that it turns people away from the game only attracting very few freaks. I'm a little scared that the upcoming World of Planes will turn out to be a competitor just because it makes dogfighting easy to get into and "fair and balanced". I want this sim to turn out way better. Maybe it's time to start thinking and discussing options that could improve simple dogfighting in this sim. If all the energy wasted on bringing up historic documents etc. pointing out flaws in your opponents plane would be used for trying to make dogfighting better in this game I'm sure we could come up with something.

Last edited by Madfish; 09-08-2011 at 11:35 AM.
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