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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-08-2011, 03:33 AM
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Jugdriver Jugdriver is offline
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Quote:
Originally Posted by Das Attorney View Post
The Spit IIa has +9 lbs/sq in boost.
I thought that was the case, but I could not figure out why Cheesehawk was saying the Spit II could do 330-350MPH, I figured they had modeled the 100 Octane fuel and gave it some more on top of that. So all of the RAF aircraft right now a modeled with 87 Octane fuel, that is strange.

Cheesehawk, were you able to get 330-350MPH out of the Spit II before the patch? To be honest I have not installed the patch, I have injured my right eye and I have been told not to stress it (which means no flying) but I could not help myself and took the Spit II out pre patch and could only get 310MPH out of her on the deck.

JD
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  #2  
Old 09-08-2011, 04:27 AM
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CaptainDoggles CaptainDoggles is offline
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So has the Spit 2 been removed from the server yet?
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  #3  
Old 09-08-2011, 08:58 AM
trumps trumps is offline
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NO, it's still there. i just installed the patch and got the shock of my life after i took off in my E1, i climbed to about 3000m over the french coast, spiralling up at 250kph, saw a contact well below me, more than 1000m below, and watched in amazement as he spiralled up and got bigger and bigger, closer and closer until he was ontop of me, rather quickly i might add! i cranked up the pitch pushed the nose down and went into a screaming dive with the speedo bouncing at around 700kph indicated, after i got down on the deck and the speed bled back to about 500kph i checked behind me and there was the spit. if i cant outclimb, or out dive them there is nothing left for the 109 at the moment. i might as well go and fly the G-50, it is as pointless!
love the sound and new colours.

Craig
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  #4  
Old 09-08-2011, 09:20 AM
Tree_UK
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Originally Posted by trumps View Post
NO, it's still there. i just installed the patch and got the shock of my life after i took off in my E1, i climbed to about 3000m over the french coast, spiralling up at 250kph, saw a contact well below me, more than 1000m below, and watched in amazement as he spiralled up and got bigger and bigger, closer and closer until he was ontop of me, rather quickly i might add! i cranked up the pitch pushed the nose down and went into a screaming dive with the speedo bouncing at around 700kph indicated, after i got down on the deck and the speed bled back to about 500kph i checked behind me and there was the spit. if i cant outclimb, or out dive them there is nothing left for the 109 at the moment. i might as well go and fly the G-50, it is as pointless!
love the sound and new colours.

Craig
I can verify this, a very similar thing happened to me exept I managed to get big hits with canon on the spits right wing as i dropped on him from 1000m above, I zoomed climbed back up expecting to look behind and see him floundering around below me, instead he was climbing on me fast and got a few minor hits, I rolled and ran but he was right on me and soon shot me down. This plane needs to be put back in the hanger until its either fixed or the 109 is re-modelled.
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  #5  
Old 09-08-2011, 09:41 AM
Ze-Jamz Ze-Jamz is offline
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This argument is going to go on and on I think, one thing for sure its getting a lot of attention..

Couple of points as there is too much above to quote:

Mixed planesets?..never! that is just stupidity, this is a Sim not an arcade game, historically correct missions n maps all adds to the immersion factor, fighting a red 109 with a blue 109 doesnt..in any way shape or form

High Alt Flying...Reds take the Hurri Rotol as before

Regardless of facts and figures and documentation getting dismissed or welcomed the Spit2 was not in game before so why is it now? that's my point here...we all agreed something was either porked with the 109 or over modeled in the Spit2 so whats changed?

Stability of allfighters at low speeds
Boost cut out on Spit

No performance upgrades whatsoever afaik or have tested

All Blue flyers... Hmm that is indeed strange and found myself flying said Spit last night just to balance things out...I can only put that down to firepower now..

Same was with BoB server in Il2...109-E with cannon against Spit with 303..everyone flew 109's, as soon as the Mk5 was available with hispano 20's alot more peeps jumped in the Spits.

I don't think alot of people will fly high but Im willing to test and dogfight anytime up high..Atm though I would put a bet the Spit2 will out perform up High and tbh isnt that what it done anyway in RL encounters?

If you merged Co-E up high with a Spit in a 109 youve got a hard time ahead, even in Il2 with like for like skill level but low to Med Alt you at least have the option to run and dive...this cannot happen now people, I dont know what the issue is here with that...anyone flying both planes must see this..

To Bliss ~S~ Dude that spit can climb forever mate with the correct PP...Id put it to the test with you if you like, I can guarantee at a merge across the channel taken off at the same time the SPit2 will be higher, again I didnt think this was ever the case untill later Mk's were introduced..

Having the Auto prop might make things different and balance things accordingly though Im not confident in that, the correct Top Speed would help more with the 109 which brings back the option to dive and get away which has allways been the case in any ww2 game with correct(ish) FM's..

What were saying now is for a 109 pilot you have to behave like a 190 pilot would against the Mk5's etc in IL2...stay very high n fast and not DF in anyway against a Spit2... thats wrong.

Yes the Spit1a seems rusty in game for med to high alt fighting..take the Hurri rotol then

Introduce the Spit2 when we all agree the FM's are where they should be..i know thats a hard call but im pretty sure most of us aggree that the 109's top speed is wrong, the Spit1a is lacking power wether it be fuel or PP...whats wrong with the SPit2?

Last edited by Ze-Jamz; 09-08-2011 at 09:54 AM.
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