Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-06-2011, 11:07 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.

The Radio Comm is still not working!!!

PS: sorry Blackdog_kt, but this is the biggest problem this game has at this moment, as it kills any with-firendly-AI playing possibility, thereby completely killing the singleplayer gameplay.

Last edited by adonys; 09-06-2011 at 11:09 PM.
Reply With Quote
  #2  
Old 09-06-2011, 11:25 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by adonys View Post
The propeller pitch in Bf 109-4B is manual (like in can be manipulated with prop pitch down/up key controls), even though there's no visible prop pitch lever. Also (and is probably related) the prop pitch is not automatically changing values, no matter what you're doing with the throttle.

Probably the same in BF 109-4 too.
The E-4 (and on the later types) PP switch is on the throttle lever:



(The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing).
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #3  
Old 09-07-2011, 12:25 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by VO101_Tom View Post
The E-4 (and on the later types) PP switch is on the throttle lever:



(The automatic PP does not work below 2000 engine rpm, even IF we have automatic PP, we have to adjust it manually at start and landing).
yes, I was just saying that even if the prop pitch lever is not on the board (as in BF 109-3 models; but on throttle's handle actually), it still doesn't work automatically, even if above 2000 RPM.
Reply With Quote
  #4  
Old 09-07-2011, 12:43 AM
Nicolo Nicolo is offline
Approved Member
 
Join Date: Sep 2011
Posts: 32
Default

I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.

When starting engine, I'm getting the dust from the ground coming through the plane structure to inside the cockpit, in my rudder pedals (I've seen this only in the hurricane);

Looking at the sun, it doesn't seem to shine, but puts a white fade all over the screen, this looks terrible.

I've written about the positive topics in the patch thread, on this one it's better if we keep only the problems.(for those who will say "nah, the sun looks great now!")

Last edited by Nicolo; 09-07-2011 at 12:50 AM.
Reply With Quote
  #5  
Old 09-07-2011, 03:16 AM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Nicolo View Post
I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.
+1. Me and Nicolo saw a lot of crazy "dots" things just now in a MP session... This little white dots are still visible through solid and opaque objects. And we saw at least one UFO four white dots formation...

A major graphic bug to be solved in next patches.

Last edited by LoBiSoMeM; 09-07-2011 at 03:19 AM.
Reply With Quote
  #6  
Old 09-07-2011, 08:37 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

Quote:
Originally Posted by LoBiSoMeM View Post
+1. Me and Nicolo saw a lot of crazy "dots" things just now in a MP session... This little white dots are still visible through solid and opaque objects. And we saw at least one UFO four white dots formation...

A major graphic bug to be solved in next patches.
the dots you are talking about appeared before the patch as well,....at least for me, but i have to say that i play with really low resolution.they appeared through hills and everything else on the map.
__________________
Reply With Quote
  #7  
Old 09-07-2011, 09:09 AM
Helrza Helrza is offline
Approved Member
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 214
Default

Just a couple of little things ive found thus far.

Stuttering down low when forest enabled... i know my system isnt the worlds greatest but stuttering was gone b4 this patch. Interesting thing to be noted that when forest was turned off, stuttering disapeared. Ive noticed a few others have had stuttering. could this be related? Someone having this problem might be able to confirm?

Also with the spit, when u throttle down, then throw the throttle up engine sound momentarily dissapears.
Reply With Quote
  #8  
Old 09-07-2011, 01:57 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by adonys View Post
yes, I was just saying that even if the prop pitch lever is not on the board (as in BF 109-3 models; but on throttle's handle actually), it still doesn't work automatically, even if above 2000 RPM.
Ah ok. This was a topic already here. 109s autoprop - did it ever existed?.

(I notice it silently, this debate meaningless, because September is the part of BOB period too, likewise 10 july or 31th october. I hope it for the same reason, that the DB-601/N engine and E-7 messerschmitt get into the game. With patch, or with SDK, it doesn't matter.)
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.