Quote:
Originally Posted by JG53Frankyboy
this spwan with brakes is a workaround like deleting trees to avoid loosing sound in MP. The influence of the wind is too strong, sure it shoud have some.
But how ever you call it, WIP or whatever - in general term its a mistake/error/failure/bug to be edited.......
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No, it isn't. If people spend some time trying to UDERSTAND things instead than "it's a bug! fix it!", you guys will undestand that the problem is in spawn logic, not "influence of the wind is too strong"...
If you spawn properly parked and the sim "understand" that, all runs ok, no "loose spins", all normal.
But if you guys are happy to just say "it's a bug", well... what can I do? Just don't assume like a LOT OF PEOPLE that the problem is "wind acting too strong", "planes not heavy enough", "friction wrong"... Test things more, or just show some RESPECT for people who do that. I takeoff and landed at almost a HURRICANE! And made a video showing that... If wind was acting too strong my Spitfire never could do that.
Do something usefull for bugs discovery, people. I believe I helped some that not spawn with aircraft wiyh brakes on and some others to see how great dynamic wind works in CloD. Some others will remain with "i was right" crusade, and I don't give a $#$@ for them, because arguments aren't lost if we send to hell some boring person. They remain.