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#71
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This guy is a joke... You don't even read all posts an jump here ASAP to talk crap! Congratulations! Number one critic of CloD! ![]() Read all other posts and you will see why Spits spins as soon as you spawn... To the "new" wind guy, the FM expert: nice! Now you know how winds works in CloD. Maybe some tweak is needed. I believe that smoke animation can be more affected by wind, and maybe less effect over Spitfires grounded. We need more work on this point. But don't change the subject... You AGAIN don't go in FMB to test things and jump here to talk a lot. You never learn. You don't even test in FMB if the plane stops spinning facing wind and now will bother the world as a expert in winds behaviour. Bye! Last edited by LoBiSoMeM; 09-06-2011 at 10:42 AM. |
#72
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Out of this NOW stupid discussion. |
#73
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There is no need to go out Lobi, you're posting valid arguments, is just that there are others that believe different.
IMO Tuckie centered the question very well in this post Quote:
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#74
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![]() We need tweaks in taxiing, in smoke and windsock animations, etc. Things already know by MG as Tuckie said. As we need tweaks in FMs, in DM, in graphics, sound... The initial question was answered: why does my spit spins around before engine start. No need to more discussion. If ACE put around +40m/s wind speed in FMB and watch the Spitfire goes away like a kite, he will understand how funny is read his writing all this numbers... Because the first thing I do to test winds was try some +100km/h winds... Not so much weight in these Spits, maybe - MAYBE... ![]() ![]() 100km/h winds test in planes without brakes and engines idle: Fun with maximum CloD wind: ... and we don't have yeat wind sound, so the spinning is strange, because we can't know if we have wind blowing or not... But, again, I don't see anything so wrong... Maybe it's because is CloD... If it's RoF people will be amazed with wind acting over aircrafts... Freud can explain!!! P.S. This graphics engine is really crap... Look at the shadows cast by smoke blowed in the wind... LOL! I love this "bugged" sim! Last edited by LoBiSoMeM; 09-06-2011 at 12:26 PM. |
#75
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#76
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Unbelievable...
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#77
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The bottom line is that this spinning behaviour just isn't right. I have never seen a real or virtual light aircraft start spinning with it's engine off in the way it sometimes happens in CoD. Even if (and I'm not saying it is) it is the wind or the incline or whatever, it just isn't right that you would climb into an aircraft that is spinning. Total immersion killer. If this was happening in reality (for whatever reason) you would chock it, tie it down or have your crew hold the wings before you got in. The simple fact that a Spit, with engine off, should start spinning as if it is on a perfectly smooth motorized vehicle turntable is enough for me to say it is a bug. It is an inaccurate model of a real world situation.
PPP
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#78
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Is it possible that the ground friction as relates to aircraft weight needs some tweaking? Very possibly so. The basic premise of this behaviour however is just like it should be. Try the cross country mission with a fully loaded blenheim (doesn't spin until you start the engines, then it spins due to prop effects), then try it witha Tiger Moth (turns to the right with the engine off but stops once it's aligned with the wind). Plus, if people don't know how to work their brakes it confuses them further. I'm not going to retype everything from scratch, there's a sticky FAQ on the front page explaining brakes and other controls ![]() We've got tons of information collected by various people who spent their time testing instead of playing so that the rest can benefit from it and overcome the lacking documentation. Use that information already people ![]() |
#79
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![]() I have an axis for my wheel brakes. I keep it in full brakes until start taxi. I don't have this "spinnig in idle with Spitfire bug"... Because I always start with brakes on. If people want a "Chocks in" option, with animated ground crew to remove shocks, will be REALLY nice! But claim that it's a "bug" if you can't start game with brakes on... I don't know if it's right... I have my doubts... To Tree, my fully working windsock and my non-spinning Tiger Moth with 0 m/s wind... It's so "immersion killer" have winds acting... ![]() PS: but RoF one is cooler: Last edited by LoBiSoMeM; 09-06-2011 at 12:58 PM. |
#80
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thx for making these windvideos , they made my day so far
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