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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 09-05-2011, 09:56 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Ok..

And just to be clear, that is as soon as you spawn in right? I mean even before you fire up the engine it starts to spin

On that note, with the engine and rudder in op dir I am able to stop the spin.. but I never seem to be able to turn aginst the spin (read just cancle the spin)

When I turn into it.. it will turn pretty quickly for a little while, about 20 deg.. but than stop again as in no effect..

So it does have that wind vector feel to it but.. odd like.. sometimes it acts like you would expect and in other cases it dont

all in all makes taxi a nightmare.. typically when I spawn I just punch it and hope there is enough room in front of me to make it
Launch FMB and set some strong wind flow. Watch your plane turning until face the wind...

But, PLEASE, use some accurate tool to send us proof of that: Cliffs Of Dover have winds...

As one said earlier: it's not a bug, it's the wind...

Funny to see some expert in FM with this kind of trouble. Well, test it yourself:

1) In FMB, set strong wind;

2) let your fighter (109, hurricane, spit) idle and let it face the wind;

3) Start engine, use throttle and rudder;

4) Watch the strong wind acting during taxi.

5) Yes: taxi IS a nightmare in strong wind conditions...

6) You have gusts in CloD too...

Made my day. Thanks!

Last edited by LoBiSoMeM; 09-05-2011 at 10:00 PM.
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