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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-04-2011, 07:37 AM
whoarmongar whoarmongar is offline
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I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.
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Old 09-04-2011, 01:15 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by whoarmongar View Post
I dont want or need this bailout animation. "control e, whoosh" is good enough for me.
I play Arma2OA a lot and this game uses a lot of animation for performing tasks and its not good, whilst animation is running you cant stop it or kill the animated person/object until the anim has finished. Also climbing out onto the wing and jumping is not realistic, from what I have read pilots would just jump/ fall directly from the cockpit, Once you have decided to jump getting out as fast as possible was the objective, you certainly wouldnt go for a little wing walk on your burning falling aircraft before jumping.

However I would like to see animation used for getting into and out off your aircraft before and after missions, being able to run around in first person on the ground and get into and out of vehicles must be a long term goal for this sim.
You raise some good points I hadn't considered. If they made pilot bail out animations selectable (including server-selectable for online play) then obviously the choice could be made. Personally, I draw the line at paddling a one-man dinghy back to shore.......
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Old 09-04-2011, 02:25 PM
Zappatime Zappatime is offline
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The crew animations need to be run via Euphoria, which creates realistic movement without any motion capture/canned animation routines, such a clever bit of software, used to brilliant effect in GTA IV, makes human motion so lifelike, no idea how it could be incorporated but seems to have a relatively low demand on cpu, surprisingly.

http://www.naturalmotion.com/euphoria
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Old 09-04-2011, 03:43 PM
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Wow, dunno how it works, but the motion generated is incredibly lifelike. I have no experience with FPS's or console games -- is this lifelike motion fairly prevalent in these sims/games?
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Old 09-04-2011, 04:01 PM
Zappatime Zappatime is offline
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Well its like ragdoll physics with intelligence is the best way I can describe it, I just think its bloody clever, it makes for very realistic movement on a body when affected by an external force or fall, it may be beyond what COD can incorporate - I dont know, but when it comes to giving a feel for real living people nothing does it better. If a pilot bailed out under Euphoria's physics system it would likely be different everytime being affected by the speed, angle and position of the aircraft at that very moment - exactly what people here have been wishing for. Same would apply to ground crew and vehicle crews, particularly during a raid for instance and the force of explosions.

Just imagine what a dose of realism that would give, just crew bailouts and parachute landings would be enough.......one day maybe
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Old 09-04-2011, 04:22 PM
Cataplasma Cataplasma is offline
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+1
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Old 09-04-2011, 04:34 PM
SUP_Trok SUP_Trok is offline
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