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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 09-03-2011, 11:08 PM
Sing_In_Silence Sing_In_Silence is offline
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Join Date: Jun 2010
Posts: 28
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Hey.

Yeah, I've been putting it off for ages now. I can't afford the timesink it'd be if I were suddenly able to play new games11! >_>

Heh. SupCom is one of the games I have sitting on my shelf, unopened, waiting for me to upgrade.
From everything I hear, I should love it. I hope to, and your endorsement is promising

Yeah, no, Just putting my 2 cents in, for the consideration of anyone interested.
I didn't expect you to 'fix' anything, I'm doing that for myself (), and this thread's been helpful in that regard.
(Next up: Splitting shields into 'screens' (+#SP) and 'batteries' (+#SP/sec). 'Boom! Headshot' weapons are too much better than 'death by a thousand cuts' weapons.

Wondering if I can cannibalize the oneshot systems for that purpose. We'll see.)

Yeah, I got your pack (this mod, Goblin Wizard's Mothership mod and Nanaki's Fleet mod).
Thanks for that, btw.
Saved me much hassle working out the edits needed for compatibility

Good to know - if a shame -, ditto and ditto.
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