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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Pardon my ignorance, but what would a 64-bit exe bring to the table?
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#2
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Because 64 bits are more than 32 bits therefore it has to be better. Seriously though, I couldn't care less about that right now, just make the 32-bit version work properly please.
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#3
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2 to the power of 32 is 4GB. Windows and stuff take close to 2 GB, so 2 left for applications. If you have more than 4 and you use a 32 bit OS, you never use anything above 4. Now if you have, say, 8 GB, that is 6 GB for applications if you use a 64bit OS. That does not accelerate applications as such, but depending on how the app manages the memory, it could. For instance by pre-loading a bunch of stuff in memory that would have been on disk. More important is the fact that your app can be much bigger and powerful.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#4
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IF a application is 64 bit, it CAN run faster than the 32 bit equivalent, as it can pump more data with one cycle. That doesn`t mean though, that a 64 bit app is automatically twice as fast than a 32 bit app because the bus is twice the size.
Apps which through around huge masses of data, like databases, encoding, CAD, but also games CAN be faster with 64 bit. |
#5
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64-bit executable will likely bring only minimal performance gains.
I'd rather see a host of other bugs fixed, new sound, better graphics, etc. before they waste time on a 64 bit executable. |
#6
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64 bit users are elitist
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#7
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I was knocked out by the difference in rendering times between Adobe Premiere Pro CS4 (32-bit) and the more recent CS5 64-bit). However, Adobe worked very closely with Nvidia to fully exploit Nvidia's CUDA structure calling it their Mercury rendering engine to reduce to mere seconds the video processing which formerly took minutes -- or even hours. Playback of even huge multitrack video & audio files were now smooth as silk, and not choppy as before in the earlier 32-bit CS4 version. Stability and fewer-to-no crashes have been a major benefit, too. But, I agree as you imply: 64-bit programming isn't necessarily the magic answer. Adobe threw their massive software programming resources into the CS5 project, and have refined it even more very recently with a 5.5 update. It may be unrealistic to expect a smaller dev operation like 1C to fully capitalize on 64-bit potential in any meaningful way (frame-rates, stutters, stability) than what they could more readily achieve with their current 32-bit coding optimization. And I, for one, don't wanna wait another 7 years to find out! ![]()
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#8
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I'd like DirectX 11 up and running before they even start to worry about the 64bit exe. From what I have heard and read, DX11 is a much more efficient version that DX10 is and this will usually result in better performance with the same or even more eye-candy enabled. (confirm/deny)
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#9
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Confirm. DX11 supports tessellation shaders, which make graphical transformations a snap.
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#10
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Also can do high quality shadows processing without performance loss (no aliased shadows) |
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