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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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That is the challenge I face all the time. Taking things for what they are and not being unhappy for "what they aren't". See, I do like games - look I play World of Tanks and enjoy it - I've played BFBC2 and enjoyed it. I guess I'm just stuck on high fidelity with certain things. The WoT is fascinating to me becuase while the controls are very simple - the damage model and characteristics of the tanks themselves are complex. Very odd combination. It's odd that I can accept "low-fidelity" in some things and not others. Weird now that I think about it. I guess I like the FPS occasionally because at 53 years old - there's nothing that makes me feel younger and more vital than knife killing a 13 year old who just called me a noobz. Thanks Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
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#2
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Thats why I respect Gaijin. They are not just doing some old WWII arcade shooter like Blazing angels. They create a bridge between the arcade shooter and the flight sim which makes the transition easier especialy for the FPS playing 13yo's who could be the next generation of flight simmers. As the flight sims get ever more realistic there is a need for this "semi-sim" As young people today usually want things easy to get to grips with, high accessability, and to feel as they are doing well as they improve. The lack of this bridge in the past may be one cause of the drop in the flight sim genre. Hopefully with MG and Gaijin the genre can gain popularity again.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 09-03-2011 at 10:19 PM. |
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#3
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Excelent models, specially the MiG-15 and the PO-2.
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#4
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By the time it is ready for release, those Galba models will probably be obsolete.
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#5
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The more sim games the merrier. A lot of people come to IL-2 (and hopefully CoD) after getting their introduction to the flight sim genre from arcade-style games but then finding that they weren't quite solid enough under the hood.
Remember that the barriers to entry for CoD can be substantial (e.g. HOTAS, TrackIR/FT, learning the language of 'prop pitch, mixture', rubbish campaigns and little offline gameplay etc). Anything that helps people along the way is good for CoD's future. EDIT: Al Schlageter beat me to it! +1 |
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