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Pilot's Lounge Members meetup

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  #1  
Old 09-03-2011, 05:21 PM
AdamB AdamB is offline
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Personally, i think it will be two things

1. Ground unit controls, because of the tab in the control customisation

2. A body mesh for the player, i.e. like in a FPS you can see your characters arms hold a gun and then fire the gun, reload etc. This would mean that the old ejection animation will come back, yippee

Hope you like

AdamB
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  #2  
Old 09-03-2011, 07:25 PM
adonys adonys is offline
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Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals
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  #3  
Old 09-03-2011, 08:33 PM
Chivas Chivas is offline
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Quote:
Originally Posted by adonys View Post
Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals
Thats an OK feature, but not a priority in my mind, as I can see my own hands etc on the stick and throttle in my peripheral vision. I rather see a ground crew animation that would make the home base much more immersive, especially during rearm and refueling.
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  #4  
Old 09-03-2011, 08:38 PM
adonys adonys is offline
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yes, it should not be priority, but it would be very good for immersion.

Same as having:
- animated ground crew
- animated pilots/crews (more motion capture animations of scanning the sky, moving, talking, etc)

and so on..
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  #5  
Old 09-03-2011, 08:38 PM
icarus icarus is offline
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DC is the king of sim features, bar none. CoD will destroy all others if it adds this and gets fixed up.
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  #6  
Old 09-03-2011, 09:11 PM
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Bloblast Bloblast is offline
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I go for dynamic weather
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  #7  
Old 09-03-2011, 09:16 PM
ATAG_Dutch ATAG_Dutch is offline
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People.

Lots of them.
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  #8  
Old 09-04-2011, 01:24 AM
xnomad xnomad is offline
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Correct me if I'm wrong, but I seem to recall that pilot animation has always been 'doable' but they chose not to as it can actually spoil the game.

If you push a key on your keyboard then the pilot should be flicking the switch at that very moment. The animation would therefore have to preempt everything you do. Otherwise when you hit the key there will be a delay as the animation would have to move the hand to the switch first before flicking it.

Now imagine that with the dash mounted prop pitch lever on the early 109. The animation would always be a step behind your actions.

Personally I don't think we need it.
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