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#81
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Holy coastlines, batman!
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#82
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Thanks for the update luthier. I'm willing to try that beta patch.
I can't believe it ... people is already complaining. "I program better" , "Colors are wrong", "I want sliders" ... Take a break guys, go outside and enjoy. Otherwise you may end with an ulcer. Have a nice weekend. |
#83
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also a screenshot is an instance!, we need to see the dynamic effect from dawn till dusk to understand to what levels our new effects are providing. My expereince leads me to understand it what it will be like in game. thats why i defend it so.
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#84
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So, looking at the cockpit light, wich one it´s from a cloudy day and wich one from a sunny day? ![]() ![]() |
#85
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I agree, partly. It's good to have these new shorelines, but the atmospheric perspective is indeed a bit weird. It seems, in the second screenshot, that there's an exagerated density of air between the plane and the sea shore, and there's not enough contrast in this density from the shore to the far horizon. However, it's indeed in the clear and sunny days that this effect becomes more noticeable in the real world. Anyways, I'd expect to see less air in front of me when looking at the beach in that screenshot. I'm new to the comunity, didn't know Oleg Maddox was a photographer. Being so...his opinion was very relevant about this matter, as would be the opinion of other photographers, painters, designers and illustrators above any other professionals. Given the new colors and the game interface, I think Maddox Games team could use some more designers. Don't get me wrong, I love the game. |
#86
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I guess we'll all have to wait to experience it in-game first.. maybe the screenshots aren't doing justice to their new render and colors..
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#87
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Be patient, no hurry but many Hurricanes!
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#88
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#89
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1) The new colours look really good, i didn't mind the old ones much but i do like the new ones too. Some of what people say in terms of light conditions and preferring the current colours and shadows seems reasonable to me, but i can't judge accurately because i don't have extended personal experience of how things look from up high, so i won't be passing any judgment. 2) Reworked water colour (1st screenshot) and transparent coastline (2nd screenshot) blend very nice with the rest of the landscape. In general, the main issue all along was not that visuals were bad (it already looked very nice to me), but how all the pieces of the puzzle fell together: some elements were sticking out more than others. Now all graphical elements seem much more in tune with each other and blend in a believable manner, very good job. 3) Very pleased with the map's new look and the reworked navigation/plotting tools, both in terms of aesthetics (border,icons) and in terms of functionality (more visible font size and colour for the nav tool that will make them really useful) Coupled with the new aircraft/crew position selection interface it will be nice to fly some bombers in multiplayer with another player. Two people could take turns between one person flying while the other navigates and gives vectors to fly, then near or over the target one takes care of the flying while the other takes care of gunners and the bombsight. Can't wait to see what the surprises mentioned turn out to be. Oh and the bug description is hilarious, can't help but to agree with the following quote ![]() |
#90
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thanks for the update good luck with the bugs
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