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#1
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Hi Fatt_Shade
Thanks. I just copy the whole portion from Adv Mode and now it works.... Still wondering about the +7 runes gain per level... where can we tweaked it ? Also I was looking high and low to add poison attack to celestial snake... Anyone know where to do that Thanks in advance ![]() |
#2
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Whel all about rune gain/lvl is in scripts/logic_hero.lua file , check it out and you`ll find 3 strings with description of rune/lvl i`m not sure which you want to remove original settings or this that grimeleven added in RSE mod.
As for poison dmg, iguess you thinking about +3dmg from royal snake ring. Go to sessions/red sands/config/items.txt and find royal_snake_ring and add there snake_celestial to string containing rest of snakes. Also in same file find snake_boots and add celestial snakes to +1speed/inititative for them for that item. Good luck ![]() Found this miss ppl, add in sessions/config/items.txt snake_celestial to snake boots and royal snake ring to bonuses for +1initiative/speed (boots) and +3poison dmg in ring In sessions/config/companions.txt for glavk add snake_celestial for +5defense , +1moral. Question : how to add bonus resistances form lvlup units to astral res. Guardian medal gives astral res to units, but not lvl`s when units lvlup in battles. I see physical/fire/magic/poison res when unit get new lvl with +res bonus, but not astral. Where to change this setting ? Last edited by Fatt_Shade; 09-02-2011 at 11:11 AM. |
#3
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logic_hero.lua
Levelup.add( 0, "rune_might", might+5) Levelup.add( 0, "rune_mind", mind+5) Levelup.add( 0, "rune_magic", magic+5) Poison dmg to unit, snake_celestial.atom edit file, change the X for min-max dmg Code:
moveattack { ad_factor=1 damage { physical=22,26 poison=XX,XX Code:
Attack.act_apply_res_spell( "poison", chp_res * expa_res_par, 0, 0, duration, false) Attack.act_apply_res_spell( "astral", chp_res * expa_res_par, 0, 0, duration, false) |
#4
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Hi Fatt_Shade
Grimeleven earlier responded this...which I duly changed to +2 to make it more balance ![]() Quote:
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua and should be under this part Levelup.add( 0, "rune_might", might+2) Levelup.add( 0, "rune_mind", mind+2) Levelup.add( 0, "rune_magic", magic+2) local cur_rage=Logic.hero_lu_item("rage","limit") local cur_mana=Logic.hero_lu_item("mana","limit") -- add items to left button if level < 51 then Levelup.add( 0, "leadership", leadership*(level)) Logic.hero_lu_item("rage","limit",cur_rage+1) Logic.hero_lu_item("mana","limit",cur_mana+1) else Levelup.add( 0, "leadership", leadership*25) end return false end |
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