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Pilot's Lounge Members meetup

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  #1  
Old 09-02-2011, 04:13 AM
LoBiSoMeM LoBiSoMeM is offline
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As was mentioned, my hope is for anything that will add to the immersion of being in 1940. This sim simply has no "life" to it. So anything from movable ground vehicles, to even a hint that there are people down there as in A-10C Warthog. Cut scenes that follow your "war" would add much too, IMO.
I never be tired of all nonsense we have here...

"Anything from movable ground vehicles"?!?!?!





The true is that people don't know this sim and keep assuming things...
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  #2  
Old 09-02-2011, 04:54 AM
r0bc r0bc is offline
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I'm not asking for much, I'll be more then happy if we just get what we already have fixed....anything extra will be a bonus.
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  #3  
Old 09-02-2011, 05:13 AM
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Rjel Rjel is offline
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Originally Posted by LoBiSoMeM View Post
I never be tired of all nonsense we have here...

"Anything from movable ground vehicles"?!?!?!

The true is that people don't know this sim and keep assuming things...
Relax slim. You're assuming too much. Perhaps I wasn't clear enough in my statement. What I meant was simply that the IL2 game world is "dead" unless someone puts a great deal of effort into the FMB. I've been around long enough to know there are moveable objects. I want to see randomness in the movement. There isn't any sense of discovery for me flying a mission where I know everything is going to be, time after time. OK?
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Old 09-02-2011, 05:27 AM
Jonk Jonk is offline
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This is why I like the idea of a Falcon 4 style dynamic campaign. Seeing the big push building or going to defend the line and actually being an integral part of the battle.

Canned missions are just that, following a scripted plot, the DC though is a more exciting and unpredictable animal.

I think RoF is certainly on the right track with their implementation and is has drastically improved the atmosphere and gameplay. Tough for me to hang onto anything else after seeing what's possible with today's technology.
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  #5  
Old 09-02-2011, 05:37 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Rjel View Post
Relax slim. You're assuming too much. Perhaps I wasn't clear enough in my statement. What I meant was simply that the IL2 game world is "dead" unless someone puts a great deal of effort into the FMB. I've been around long enough to know there are moveable objects. I want to see randomness in the movement. There isn't any sense of discovery for me flying a mission where I know everything is going to be, time after time. OK?
If you believe that DCS series have great "ramdomness" in ground units movement... You are talking about ramdom spawns?

No... I believe you'll go to another direction now, as your talking change to "only with great deal of effort into FMB"...

We have a lot of ground units in CloD, equal as any good flight sim. More detail in a sim only in ArmA series, with simplified air sim.

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Old 09-02-2011, 06:03 PM
Iku_es Iku_es is offline
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What about an interactive AI crew in multicrew aircrafts?
(A2A b17 alike, but improved) I would love to have "company" when flying bombers, and not having to fly, navigate, aim bombs ALL by myself.
I can't remember any combat simulator with this feature.
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  #7  
Old 09-02-2011, 06:12 PM
Ali Fish
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Originally Posted by Iku_es View Post
What about an interactive AI crew in multicrew aircrafts?
(A2A b17 alike, but improved) I would love to have "company" when flying bombers, and not having to fly, navigate, aim bombs ALL by myself.
I can't remember any combat simulator with this feature.
silent hunter 5 was based around that very principle. not necessarily a good idea.
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  #8  
Old 09-02-2011, 06:35 PM
burlaff burlaff is offline
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silent hunter 5 was based around that very principle. not necessarily a good idea.
hmm... I think that if it was done properly it would be very immersive, as opposed to the rather sterile atmosphere we have now in a bomber. Imagine having your crew constantly relaying information to you and so on, it would increase immersion by a huge amount I think.

Last edited by burlaff; 09-02-2011 at 07:30 PM.
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  #9  
Old 09-02-2011, 06:39 PM
Jonk Jonk is offline
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B-17 2 The Mighty Eighth had this and it certainly added a lot to the atmosphere of the large bomber.
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  #10  
Old 09-04-2011, 03:06 PM
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Rjel Rjel is offline
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Originally Posted by LoBiSoMeM View Post
If you believe that DCS series have great "ramdomness" in ground units movement... You are talking about ramdom spawns?

No... I believe you'll go to another direction now, as your talking change to "only with great deal of effort into FMB"...

We have a lot of ground units in CloD, equal as any good flight sim. More detail in a sim only in ArmA series, with simplified air sim.

I'm not sure what your point is, just as I'm sure you aren't comprehending what I'm saying. Language barrier I think.

To clarify, I would like to see randomly moving vehicles, not just truck or armor columns like we've seen for years in IL2. A10 has civilian traffic that seems to be anywhere on the map. It might be just an occasional car or truck, but it does appear to be random. Destroy a column of vehicles and a train in the IL2 world and as often as not, you can fly the rest of the day and not see anything else. Unless someone puts it there. Cannot CoD be programmed in such a way that as a player flies along his path, the game will generate targets as the player approaches? Hells bells, pop up buildings appear as we get nearer. What a shame, with the attention to detail the ground vehicles have received, if they aren't used effectively by the program.

If CoD is to be an online sim only so be it. But a great many players will be lost in the shuffle. Within reason, Luthier needs to figure out a way to make a believable dynamic world for us to fly in.
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