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#1
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Yea sry, my bad. But 4x1 inquisitor +5th unit to draw enemy agro works no prob and with it you have at least 4trap killed units per battle. 4th traper medal done in less then 40 fights if you only kill your inquisitors, but if you get EGD and pull enemy on your traps could be done much faster. Debir-Scarlet and middle of Bolo guardian angel and trap medal 4th lvl`s are doable, and after that you`r left with mind numbing fire mage medal and it`s 1000000000 castings for meagre 25 mana
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#2
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Hi Fatt_Shade
Thanks. I just copy the whole portion from Adv Mode and now it works.... Still wondering about the +7 runes gain per level... where can we tweaked it ? Also I was looking high and low to add poison attack to celestial snake... Anyone know where to do that Thanks in advance ![]() |
#3
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Whel all about rune gain/lvl is in scripts/logic_hero.lua file , check it out and you`ll find 3 strings with description of rune/lvl i`m not sure which you want to remove original settings or this that grimeleven added in RSE mod.
As for poison dmg, iguess you thinking about +3dmg from royal snake ring. Go to sessions/red sands/config/items.txt and find royal_snake_ring and add there snake_celestial to string containing rest of snakes. Also in same file find snake_boots and add celestial snakes to +1speed/inititative for them for that item. Good luck ![]() Found this miss ppl, add in sessions/config/items.txt snake_celestial to snake boots and royal snake ring to bonuses for +1initiative/speed (boots) and +3poison dmg in ring In sessions/config/companions.txt for glavk add snake_celestial for +5defense , +1moral. Question : how to add bonus resistances form lvlup units to astral res. Guardian medal gives astral res to units, but not lvl`s when units lvlup in battles. I see physical/fire/magic/poison res when unit get new lvl with +res bonus, but not astral. Where to change this setting ? Last edited by Fatt_Shade; 09-02-2011 at 11:11 AM. |
#4
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logic_hero.lua
Levelup.add( 0, "rune_might", might+5) Levelup.add( 0, "rune_mind", mind+5) Levelup.add( 0, "rune_magic", magic+5) Poison dmg to unit, snake_celestial.atom edit file, change the X for min-max dmg Code:
moveattack { ad_factor=1 damage { physical=22,26 poison=XX,XX Code:
Attack.act_apply_res_spell( "poison", chp_res * expa_res_par, 0, 0, duration, false) Attack.act_apply_res_spell( "astral", chp_res * expa_res_par, 0, 0, duration, false) |
#5
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Hi Fatt_Shade
Grimeleven earlier responded this...which I duly changed to +2 to make it more balance ![]() Quote:
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua and should be under this part Levelup.add( 0, "rune_might", might+2) Levelup.add( 0, "rune_mind", mind+2) Levelup.add( 0, "rune_magic", magic+2) local cur_rage=Logic.hero_lu_item("rage","limit") local cur_mana=Logic.hero_lu_item("mana","limit") -- add items to left button if level < 51 then Levelup.add( 0, "leadership", leadership*(level)) Logic.hero_lu_item("rage","limit",cur_rage+1) Logic.hero_lu_item("mana","limit",cur_mana+1) else Levelup.add( 0, "leadership", leadership*25) end return false end |
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