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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 09-01-2011, 05:48 PM
Fatt_Shade Fatt_Shade is offline
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Location: Serbia
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Yea sry, my bad. But 4x1 inquisitor +5th unit to draw enemy agro works no prob and with it you have at least 4trap killed units per battle. 4th traper medal done in less then 40 fights if you only kill your inquisitors, but if you get EGD and pull enemy on your traps could be done much faster. Debir-Scarlet and middle of Bolo guardian angel and trap medal 4th lvl`s are doable, and after that you`r left with mind numbing fire mage medal and it`s 1000000000 castings for meagre 25 mana That`s why i changed it as i said on first page of this tread, about lowering enemy elm resistances.
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  #2  
Old 09-02-2011, 04:48 AM
zhaozhilong zhaozhilong is offline
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Hi Fatt_Shade

Thanks. I just copy the whole portion from Adv Mode and now it works....

Still wondering about the +7 runes gain per level... where can we tweaked it ?

Also I was looking high and low to add poison attack to celestial snake... Anyone know where to do that

Thanks in advance
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  #3  
Old 09-02-2011, 08:20 AM
Fatt_Shade Fatt_Shade is offline
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Whel all about rune gain/lvl is in scripts/logic_hero.lua file , check it out and you`ll find 3 strings with description of rune/lvl i`m not sure which you want to remove original settings or this that grimeleven added in RSE mod.
As for poison dmg, iguess you thinking about +3dmg from royal snake ring. Go to sessions/red sands/config/items.txt and find royal_snake_ring and add there snake_celestial to string containing rest of snakes.
Also in same file find snake_boots and add celestial snakes to +1speed/inititative for them for that item.
Good luck

Found this miss ppl, add in sessions/config/items.txt snake_celestial to snake boots and royal snake ring to bonuses for +1initiative/speed (boots) and +3poison dmg in ring
In sessions/config/companions.txt for glavk add snake_celestial for +5defense , +1moral.

Question : how to add bonus resistances form lvlup units to astral res. Guardian medal gives astral res to units, but not lvl`s when units lvlup in battles. I see physical/fire/magic/poison res when unit get new lvl with +res bonus, but not astral. Where to change this setting ?

Last edited by Fatt_Shade; 09-02-2011 at 11:11 AM.
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  #4  
Old 09-02-2011, 02:13 PM
grimeleven grimeleven is offline
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logic_hero.lua
Levelup.add( 0, "rune_might", might+5)
Levelup.add( 0, "rune_mind", mind+5)
Levelup.add( 0, "rune_magic", magic+5)

Poison dmg to unit, snake_celestial.atom edit file, change the X for min-max dmg
Code:
  moveattack {
    ad_factor=1
    damage {
      physical=22,26
      poison=XX,XX
Astral res exp_system.lua add second line below the poison res
Code:
Attack.act_apply_res_spell( "poison", chp_res * expa_res_par, 0, 0, duration, false)
Attack.act_apply_res_spell( "astral", chp_res * expa_res_par, 0, 0, duration, false)
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  #5  
Old 09-07-2011, 01:07 AM
zhaozhilong zhaozhilong is offline
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Hi Fatt_Shade

Grimeleven earlier responded this...which I duly changed to +2 to make it more balance
Quote:
Originally Posted by grimeleven View Post
logic_hero.lua
Levelup.add( 0, "rune_might", might+5)
Levelup.add( 0, "rune_mind", mind+5)
Levelup.add( 0, "rune_magic", magic+5)
Anyhow, the file is in
C:\Other Application\Trial\Kings Bounty Armored Princess\sessions\red_sands\red_sands_ses\scripts\ logic_hero.lua

and should be under this part

Levelup.add( 0, "rune_might", might+2)
Levelup.add( 0, "rune_mind", mind+2)
Levelup.add( 0, "rune_magic", magic+2)
local cur_rage=Logic.hero_lu_item("rage","limit")
local cur_mana=Logic.hero_lu_item("mana","limit")
-- add items to left button

if level < 51 then
Levelup.add( 0, "leadership", leadership*(level))
Logic.hero_lu_item("rage","limit",cur_rage+1)
Logic.hero_lu_item("mana","limit",cur_mana+1)
else
Levelup.add( 0, "leadership", leadership*25)
end
return false
end
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