Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-01-2011, 08:03 AM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

After the download my wand grew an inch.

Seriously, I'm glad and all for those who get a raise in frames from this dl or from new vid drivers or from running SSD raid 0 but in the real world where I live only thing that does the trick is upgrade g-card or new optimizing patch.
Reply With Quote
  #2  
Old 09-01-2011, 09:53 AM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

Quote:
Originally Posted by Vengeanze View Post
After the download my wand grew an inch.

Seriously, I'm glad and all for those who get a raise in frames from this dl or from new vid drivers or from running SSD raid 0 but in the real world where I live only thing that does the trick is upgrade g-card or new optimizing patch.
You tested? Seriously, Blackdog... Sometimes I think I don't call names enough, to be true...

It's really that hard to some undestrand that this Steam update fix something that was seriously broken?! And in "the real world"?

Tired AGAIN of this. Out of this discussion. As I said a lot of times: some just don't deserve this software or even recognize the work in solving issues.

Boring. But as last try... This is what this Steam update does, in the real world where I live:



And without hardware upgrades or full new graphic engine and sound patch. Isn´t so hard to understand that I NEVER run this sim this way, with these settings, isn't?

Last edited by LoBiSoMeM; 09-01-2011 at 09:59 AM.
Reply With Quote
  #3  
Old 09-01-2011, 10:18 AM
merlin1 merlin1 is offline
Approved Member
 
Join Date: Jan 2010
Posts: 66
Default

As I see it , for me no more pop-up and square buildings.


rgr.
__________________
AMD Phenom X4 955 BE 3808 MHz
ROG Crosshair III Formula
PATRIOT G series DDR 3, 4 x 2 GB (8GB) 1600 MHz
Inno3D gtx580 1.5G
Philips 220 CW
Windows 7 Enterprise 64 Bit
Reply With Quote
  #4  
Old 09-01-2011, 10:59 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

for me it doesnt made any significant difference.at least not as much as i would have noticed.but at least it didnt make it worse.
__________________
Reply With Quote
  #5  
Old 09-01-2011, 11:11 AM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Everything turned on except SSAO && AA. VSYNC still needs to be turned on in order to get rid of the stutters. Buildings still pop if set to unlimited. Shadows still flicker.

But it is running smoother! Also, I played about 45 mins of multiplayer with trees on, didn't loose audio at all! YAY?!
Reply With Quote
  #6  
Old 09-01-2011, 11:36 AM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Quote:
Originally Posted by LoBiSoMeM View Post
You tested?
I gave it a good 2 hours testing and couldn't find anything different. And yes I had the download and cleared the cache.

All the different configs in hw and sw and settings. Sure, something downloaded alright and it had some effect on your config but not over here (I lied about my wand).
Btw what is your hw/sw?
Reply With Quote
  #7  
Old 09-01-2011, 11:52 AM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

all this would stop with a short clarification from 1C....but what do i expect

perhaps it will be mentioned when they will release and explain (at least a bit) the BETA of the next patch..................
Reply With Quote
  #8  
Old 09-01-2011, 03:06 PM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Quote:
Originally Posted by JG53Frankyboy View Post
perhaps it will be mentioned when they will release and explain (at least a bit) the BETA of the next patch..................
...which Luthier has promised will be tomorrow.
Reply With Quote
  #9  
Old 09-01-2011, 03:09 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

he said "it might be"....................
Reply With Quote
  #10  
Old 09-01-2011, 10:16 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
LoBiSoMeM
In your "line of work" you don't know what 20MB of code can do?
WOW..

You are really upset aren't you?

To the point that you are 'seeing' things that are not there! For example, you seem to be under the impression that I said a 20meg file can have NO EFFECT on the FPS. Which is not true at all. So, please, take a deep breath, count to ten, wipe the tears from your eyes and read what I wrote slowing, and maybe even twice before you hit the reply button.

Quote:
LoBiSoMeM
That's explain a lot of things...
Yes, for those who don't make a living testing. Because they typically think they are XMEN and/or are ignorant of what is required to collect useful data.

Quote:
LoBiSoMeM
Well, I'm glad that we are talking about 109s, Spits, Hurricanes, and not F22s...
That statement by you confirms to me that you don't know of which you speak, because it does not mater if it is a 109, Spitfire, or F22.

Quote:
LoBiSoMeM
In WWII we use a lot our eyeballs to measure things, even the feeling of FMs...
Let me guess.. You 'belive' not test equipment was used in WWII? And that all measurement were made by hand? Well I hate to be the one to tell you this, but that is not true either!

Quote:
LoBiSoMeM
1) The patch did not change the version number of the game. - Irrelevant. It changes .DLL files and .SFS files;
So, let me see if I understand your line of reasoning (logic) here. You want us to belive that Luther put out a patch that did not change the version number of the game..

So far so good?

Interesting.. But consider this, CoD (1C) included the necessary files for CoD to be played on the STEAM network. In the software since the STEAM files act like a wrapper around the CoD class. But are seperate from the CoD core (class) files. Which in turn allows STEAM to make updates to their files without affecting the core CoD files. Which I submit to you is the case here. In that I would not expect an update to the STEAM files to effect version number off CoD, and visa versa. They are two modules, if you will, that interact with each other, but are separate.

Quote:
LoBiSoMeM
2) Human senses are easily fooled. - Yes, but human senses can detect noticeable stutters in gameplay;
But stutters can be caused by many different things. Typically studders are due to disk accesses, page loading if you will. Where something happened in the game that needs to be rendered on the screen. Say the art associated with a ground explosion. If this art is already in video memory, no problem, render it. If it is not in video memory, bad news! You need to go look at the cache, if it is not there than you need to go to disk, load it into memory, than render it. So something as simple as you defragging your hard drive between this version of CoD and the last version (whoops I forgot the version number did not change) could affect your stutters. That is just one example, there are hundreds of things that could cause stutters. Video drivers, temperature of your video card, etc etc.. Too many to point to one thing imho.

Quote:
LoBiSoMeM
3) You have no before and after tests that show the increase. - Yes, I have; 60FPS in BD track and zero texture streming stutters in London mission;
Really? Than please provide the link to the video you took before the patch and the video you took after the patch that shows the same playback file (black death) with the FPS displayed at the top.

Quote:
LoBiSoMeM
4) You have not used any tools other than your eyes to measure the increase. Yes, I had - internal FPS counter of CloD.
Really? Than please provide the link to the video you took before the patch and the video you took after the patch that shows the same playback file (black death) with the FPS displayed at the top.

Quote:
LoBiSoMeM
Happy ignore list to you.
Promise?

All kidding aside, I actually that is a good idea! For your sake that is! Because you are clearly one of those types of people that gets very upset with people who don't agree with you.

Quote:
LoBiSoMeM
You even can't do some testing yourself,
There you go again, seeing things that were never said!

Quote:
LoBiSoMeM
just is some guy frustrated in life trying to stand for a point in some internet forum. Really sad.
Ill tell you what is really sad.. Someone that can not stand it when someone disagrees with them, so much so that they have to result to name calling, which by the way is against forum rules!

Quote:
LoBiSoMeM
To normal people: First SP mission in Allies Campaign, all in Very High, except trees and Land Detail:

Believe it... or not! And with FXAA enabled... 1680x1050... No tricks!
No tricks..
No repeatable test method..
No proof..

Neat opinion, but nothing more than that. Again, to those who actually read what I wrote, I hope I am wrong, I hope this little patch improved the FPS and more. But now ask yourself, does it make since that 1C (Luther) would release such a small patch to fix the video system just prior to a big patch that they claim is going to replace the current video system? If your still not convinced, ask yourself, does it make since that 1C (Luther) would release a CoD patch that does not change the CoD version number? At which point I think you.. how did LoBiSoMem say it? 'normal' people will realize that this patch is more of a STEAM update than a CoD patch. Again, just my line of reasoning (read opinion) based on my experience, both in life and sim life. If you agree with me, fine.. if you don't agree with me, that is fine too! In that I think there is one thing most of us here can agree upon, and that is we don't have to agree with each other 100% of the time to act civil to each other.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.