Quote:
Originally Posted by furbs
Blackdog, yep your crazy! 
At the moment they cant get the AI to have the same roll rate as human pilots, you think they are going to get all that right?
I would be happy and amazed and think of it as a MAJOR feature that would have the competition squirming if they just fixed the AI.
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It's not a case of can't, it's a case of working on other things. The AI's roll rate was fine initially, some people complained the AI was too easy and we got the new roll rate as a result to make it harder. I know, stop-gap solutions and all that, but we're getting there: if it was that easy to change it in one patch, it won't be hard to change it back in another one
Back on topic though, my description was more about long term possibilities. Luthier said at one point he had a few hundred pages of design documents simply detailing how a dynamic campaign should work and that it would take at least a year for it to come to fruition, so it's not like my little scenario is something we can expect in the next patch or two.
I just like to see a few yards beyond my nose in terms of what's possible with the sim (and by possible i mean as of right now, people who can code in c# are making it happen as we speak, the rest of us will have to wait for the SDK), instead of focusing completely on short term issues to the exclusion of the awesome things that loom ahead in the distance.
As for this mentioned mystery feature i don't know if it's going to be the weather (since that is not new), but weather will affect gameplay in more ways than one.
First of all, altimeters and everything that comes with it. We would need the correct pressure from the tower controller to calibrate our altimeters and even if it's set for us on mission spawn other things can go wrong during the course of a mission.
Flying low through the soup to evade bandits? Not reliable anymore if there are pressure changes. Back in IL2 if i knew a certain part of a map i could fly blind through the clouds, simply by knowing the minimum safe altitude. Well, with truly dynamic weather and ambient air pressure changing, that altimeter might show different readings every time i go through a cloud.
Level bombing? Same as before. Flying to the target only to have your altimeter showing an incorrect value because the weather over the target is different, using that wrong value in the bombsight and missing completely.
Then it's the effects on CEM. Engines will be harder to start but able to be pushed for a longer time during cold weather, flying in low ambient pressure limits the initial manifold pressure available to the pilot, which in turn lowers the supercharger's ceiling and drags down performance across the board, etc etc.
Come to think of it, i don't know what the new feature will be but i wouldn't mind if it was the weather, in fact i can't wait for another slew of "my plane is porked/bugged" threads with the real cause being a completely valid and realistic feature