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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 09-01-2011, 02:52 AM
Vulture Vulture is offline
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Join Date: Mar 2009
Posts: 210
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No problem, you're very welcome.

As for the Reaper quest. It's easy if you hand-pick the game you want to play by applying the savegame scanner beforehand and relentlessly abuse the KI of adventure map enemies. Plus I bribe Lucky James instead of killing him. Costs me a fortune but I get to the Taron Mines without a single fight (except the turtle). With all the items, spells and troops available that I need and all the adventure map treasure until the end of Upper Hadar you have so much leadership and such great stats and leveled up spells that it's really not an art to break Bogacho Castle's siege at this early level.

As for the mage: if you're playing above "hard" you won't get far with a "glass cannon" aka an int-boosted Chaos spell hurling one-shot mage. So you are doing alright by trying to boost his Atk (Def is neglectable entirely) and ldr as well. But don't go extreme and try to play your mage like a warrior. Where you can: use pure spellforce. Where you can't, play tactically smart.

As for the leadership: you can also search the forum for this. There is math on every choice you have to make on levelups. I haven't played in a while and I don't want to search for you right now so bear with me if I'm wrong here:
Basically it's like this: leadership options are limited. You don't get more than so many options but before level 7 (iirc) leadership is inferior to any stat except Defense. And afaik (as a Warrior) leadership under a certain amount I cannot recall is inferior to Atk. So it's definitely not advised to pick leadership each time, especially not if Atk is the other option. I'm afraid I have to leave you to yourself and the search function on this one.
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