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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Check your difficulty settings, side change must be possible.
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#2
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Oh lordy....Easy fixes are a love/hate relationship
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#3
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this sounds pretty amazing as a new function
wolf, does it look like the CoD game engine could allow for some Falcon4 style dynamic campaign engine to be used ? eg, where there is a "programmed" unfolding of a scripted battle scenario (which map movements and troop/plane wins and losses) which outcome can be modified by players (in a limited way), but with an action that is significant enough to have a domino effects on other variables ? ( eg blocking a bridge for ground troop movement so they cant "conquer" a partic map area) sounds pretty promising, amazing your are/were able to dig that far into the game code (?which must have been left open deliberately to allow user mods maybe ?)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#4
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Zapatista,
I have had a look at he extent to what Falcon went into with coding for dynamics and yes you can do it in COD. But I am not the one going to do it. LOL The dynamics of these missions are basically spawn random groups from captured or owned bases and they set out on their own to take over the closest or random targets. If bridges are blocked they will re-route and try and cross. Or they will hold up and be easy targets. Bombers Bomb targets, Fighters attack fighters or Bombers, Dive bombers do ground attacks and air to air. You can manipulate the HC7.mission file to just move the mission flags to form a boarder on any map and then assign some air bases on either side and use the .cs code and away you go. You can trim the code down to or up the random flights. Random flights just need a beginning waypoint. you don't need to plan missions. Really I am just giving everyone a working dynamic code for AI Planse and Vehicles in the one code file. I have not seen anyone else do this yet and by all means anyone take the code and make it better! ![]()
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