Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2011, 01:53 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

I'm not sure I'd call it an early release, after six years in the basement. It was more like making it get a haircut and a job.
Reply With Quote
  #2  
Old 08-27-2011, 09:49 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Feathered_IV View Post
I'm not sure I'd call it an early release, after six years in the basement. It was more like making it get a haircut and a job.
Of course it was a early release, there can't be any question about that!

If a developer strives for perfection, changing things, adding things, making it possible to include future developements, he will never finish as there are always things to improve.

The problem, imho, was that there was nobody who set a timeline, who said : freeze developement now and debug the actual state to get it publishable.

If they had stopped developing on their own accord and started debugging all the bad pr wouldn't have happened.

My opinion to that.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #3  
Old 08-27-2011, 11:51 AM
Revvin Revvin is offline
Approved Member
 
Join Date: Aug 2009
Posts: 98
Default

Another developer - Dave Kaemmer at iRacing had this to say in response to some critics of their new tyre modelling which some felt should not have been released when it was:

Quote:
When will this model be finished, and why is it being so hyped before it is? I started making and learning about racing simulations in 1987, when I started writing Indy 500 for EA. If I had not shipped a sim until I was completely happy with it, you would still not have that one, let alone anything I’ve worked on since. Sad to say, but I will die before I’m happy with a sim I’m creating. And you want it that way. And so do I. I think it’s best for everyone, though, if I have to ship things out from time to time, even though there are ways to improve it.
We demand greater better graphics, more realistic performance, greater accuracy on cockpits etc, I'm not a sim developer but appreciate the huge task at hand. Thats not to say I'm excusing the state IL-2:CoD was released in, it should not have been released at that point in my opinion as an end user. The SimHQ article smacks of being a little bitter they didn't get the interview time other sites did on the run up to release or a review copy for an exclusive review, lost the chance of an exclusive because Europe got the game first.
Reply With Quote
  #4  
Old 08-27-2011, 12:35 PM
gflinch gflinch is offline
Approved Member
 
Join Date: Nov 2009
Posts: 45
Default

Here is something that keeps coming up in my mind that hasn't been adressed yet, that I have found.

What was the team doing for 7 years?? I know it's something that takes time, however we saw lots of screenshots over the years that really looked promising and it looked like progress was being made. There where a few times that the sim was pushed back, this happens, and usuallys for the better.

BUT, how is it that so much could be broken after all this time of them working on it? We are talking about fundamental things like sound, graphic glitches (sli), etc. Now we are told that these major game engin parts are being rewritten and are given a relatively short time frame for these new parts to be released (a month or two IS very short for a ground up rebuild of key game parts).

I really love this game, even at it's current state.

But personally I would rather the devs not say much of anything, than give us so many stories their credibility comes into question and we don't know what to believe.

I can only imagine that there have been a lot of internal personnel and financial problems over the years of the games development.

In some respects I guess I'm glad we have the game at all, someone was able to keep the project alive, over it's long dev time.

I guess it could have been worse: ie Derrick Smart, if any of you remember that name and his project.

Last edited by gflinch; 08-27-2011 at 12:47 PM.
Reply With Quote
  #5  
Old 08-27-2011, 12:54 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

It might have been in developement for seven years but I doubt any company could afford or justify paying a full time team to do nothing else but develope such a niche game. I would not be suprised if many doing work on CloD were doing it alongside other more profitable work to maintain some sort of cash flow. It also seems clear from what we have now most of the time spent has gone into developing the incredibly detailed objects. It must have taken months of man hours to fully create each cockpit we have alone. The biggest problems seem to be in the game engine itself which is exactly the area where the skills of the developers would be more profitably used else where leaving a lot still to be sorted when CloD was finally released. Just my thought.
Reply With Quote
  #6  
Old 08-27-2011, 01:03 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by flyingblind View Post
It might have been in developement for seven years but I doubt any company could afford or justify paying a full time team to do nothing else but develope such a niche game. I would not be suprised if many doing work on CloD were doing it alongside other more profitable work to maintain some sort of cash flow. It also seems clear from what we have now most of the time spent has gone into developing the incredibly detailed objects. It must have taken months of man hours to fully create each cockpit we have alone. The biggest problems seem to be in the game engine itself which is exactly the area where the skills of the developers would be more profitably used else where leaving a lot still to be sorted when CloD was finally released. Just my thought.
Most of those cockpits were finished back in 2006, personally i don't think much work was done until after Luthier took over, Oleg had given up on the project and was more interested in taking pics of girls backsides. Oleg wanted his money and helped in the whole deception that this would be the best flight sim ever, when you think back to the development days the effort they went to keep us in the dark about how bad this sim would be and to have us believe that Oleg was still working his nuts off when he was long long gone was quite extraordinary. The faked 'leaked' video of CLOD running smoothly as to be up there with the moon landings!!

Last edited by Tree_UK; 08-27-2011 at 01:18 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.