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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-26-2011, 03:19 AM
Fatt_Shade Fatt_Shade is offline
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How about this idea ppl : almost every unit in game have some item/skill to lower leadership requirement. So i thought to add beholder units to mage`s archmage class skill -10/17/25% lds to spell casting units. Since every beholder have some active spell, this could be way to get new units in red sands more usable.

Found miss in quick draw, and triger companion : add titan and asmodean in list of archer units there.

Last edited by Fatt_Shade; 08-27-2011 at 11:09 AM.
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  #2  
Old 08-27-2011, 09:05 PM
Pip-Boy Pip-Boy is offline
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I think that's a good idea (especially for the sinister ),also "Swap Souls" doesn't work eith the Dictators I've killed bandits,bears, all kind of living creatures and they don't drop the rage cluster.
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  #3  
Old 08-28-2011, 03:49 AM
zhaozhilong zhaozhilong is offline
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How do you add the battle camera and the highlight for pickable objects in the minimap (like those star thing seen in the adv mod ?
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  #4  
Old 08-28-2011, 05:14 AM
Fatt_Shade Fatt_Shade is offline
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Found some weird things in files of this mod, so i ask WTF does they mean :
1) in skills.lua file this strings
function skill_rune_stone(name,level)
local bonus = skill_power(name,1,level-1)
local cur_might=Logic.hero_lu_item("rune_might","count")
local cur_magic=Logic.hero_lu_item("rune_magic","count")
Logic.hero_lu_item("rune_might","count",cur_might+ bonus)
Logic.hero_lu_item("rune_magic","count",cur_magic+ bonus)
This is description of old paladin runic stone skill from KB-TL, so i ask what it do here ?

2) function skill_archer(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_archer=Logic.hero_lu_item("sp_lead_archer","co unt")
Logic.hero_lu_item("sp_lead_archer","count",bonus+ cur_archer)
I guess it`s suposed to lower lds requirements for archer units, but in skills.txt and eng_skills.lng it isnt mentioned, or given function for it. How to add this function in other 2 files connected to skills ?

3) function skill_archmage(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_archer=Logic.hero_lu_item("sp_lead_archmage"," count")
Logic.hero_lu_item("sp_lead_archmage","count",bonu s+cur_archer)
It`s mage`s archemage skill, but it have string cur_archer ??? What should be there instead cur_archmage or something else ?

4) function skill_warrior(name,level)
local bonus = skill_power(name,1,level-1)
if level >1 then bonus=bonus-skill_power(name,1,level-2) end
local cur_lead=Logic.hero_lu_item("sp_lead_warrior","cou nt")
Logic.hero_lu_item("sp_lead_warrior","count",bonus +cur_lead)
Same as for archer skill, should this lower lds for warrior units listed in special_params.txt file ? And what skill is warrior anyway ?
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  #5  
Old 08-28-2011, 12:30 PM
grimeleven grimeleven is offline
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Look in special_params.txt sp_lead_archer, used for couple units

2- Yes, a wild guess it's a copy/paste mistake from katauri lol

4- sp_lead_warrior is used for knight set and Red Sands item "general_cloack"

I checked the files from Armored princess and yes that mistake is in it "cur_archer".

Nice find Fatt, good eyes hehe. But yeah mostly skills unused, "skills.txt" contains "skill_archmage" so i guess from that you could re-activate those 2 other skills and make them work.

So btw all those lines comes from the retail AP expansion so all mods created from now got these mistakes in.

@zhaozhilong Look in logic.txt
boxradar= 1 | 1 | 0 | 0 --- Each difficulty modes would be 1 | 1 | 1 | 1
Battle cam http://forum.1cpublishing.eu/showthread.php?t=16803
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  #6  
Old 08-28-2011, 02:56 PM
Fatt_Shade Fatt_Shade is offline
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Had some problems with mod so i tried to change some files back to original settings, and run in this mistakes in skills.lua file.
Also i found tihs in skills.txt for learning skill it says :
learning {
pos=0,2
deps=trophy
pic=skillicon2_05_
script=skill_learning
name=skill_learning_caption
hint_header=skill_learning
hint_text=skill_learning_hint
levels {
1 { pars=+10%,+1,+5% }
2 { pars=+15%,+2,+7% }
3 { pars=+20%,+3,+10% }
+10/15/20% are bonus exp from battles it`s OK, +1/2/3 is bonus to intelect and it`s OK, but WTF is +5/7/10% bonus for ???? It`s not explained anywhere.
They rly left bunch of crap in this game from original The Legend. No wonder editor crash like crazy, poor thing doesn`t know what`s happening

Last edited by Fatt_Shade; 08-28-2011 at 03:19 PM.
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  #7  
Old 08-28-2011, 04:13 PM
Pip-Boy Pip-Boy is offline
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Those skills that lower the leadership for archers didn't even exist in KB:TL (unless it refers to an item) and they shouldn't appear in the editor,weird thing they do. Ejem also this is probably a bug from the original Legendary Units mod, but the Ice Ogre can use the ogre rage ability unlimited times (in the same turn) thus giving him a lot of attack and ap and no matter what if he uses any ability his turn won't end (the hunger skill is broken I suppose giving you the chance to use all the abilities in one turn).
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