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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You seem to think that everybody has the same problem you have...but they don't.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#2
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where did i say this...the only thing that i seem to think is that many people have random issues with this game (i also seem to think not very highly of you people as well, developers excluded, they are fine and i want something from them so i will be nice for now)....and these seem to be random issues...one day it works fine and the next its screwed up...of course since they are random errors, only a minority will have any given error at any given time...
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#3
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Yeah we have learned to worked around them by now for the people who has had it much longer.. But what a pain in the ass it has been.. |
#4
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#5
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#6
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need to know your system specs if you want any help, are you running the game in dx9, what operating system?
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#7
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I'm curious as to what your system specs are.
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#8
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well part of the problem is i use dx9 and win xp 32bit, i have heard that would help
my settings 1920x1080 monitors native res full screen set to ON model detail high building " low land " med forest very low vis effect med texture quality original (dont know what this is original vs high medium and low, i must have missed the memo that explained it) AA off epilepsy off ssao unchecked vsync unchecked damage decals medium building amount low land shading medium grass and shadows box not selected (off) roads on specs amd athlon 64 x2 6400+ 3200 mhz am2 on asus m2nsli delux 500watt psu antec 3.37 gb ram, pc2-5300 (4 G installed, again im on 32 bit win xp sp3, been meaning to ask on asus forum how others with my board have done with getting win 7 and getting drivers and compatibility and so on) evga nvidia geforce gts 450 1gb (got it for free from evga) obviously not much is worth upgrading, i might as well start out with new motherboard capable of higher speed ram and newer CPU, probably when i get out of college in a year. my system should be adequate to play the game i would imagine. I can play the game fine especially on the smaller maps, and not over the cities...and it was indeed good fun once i realized i should give it another go and use my own little created missions, i was in fact quite pleased that i could finally shelve 1946 for the time being. Its not playing the game that seems to be ruined although artifacts and other such things tend to appear, i can live with those while they fix things. Its when i say open a map up on the mission builder that it screws up or when i press single missions nothing appears, i press altf4 and the little "close program, yes/now box comes up, and it goes to half of what single missions window should have. What is not displayed is the left side which is the list of missions,a random mission is selected...it dosent have much to do with my system im pretty sure the taxing part is playing the game not transitioning between menus... |
#9
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try lowering your resolution and change your textures to med for now till they patch it some more
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#10
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In my case, i have a two year old PC (i7 920 at stock 2.7 Ghz, Ati 4890 1GB, 3GB RAM) and it runs fine under win7 x64 on DX10 mode, using mostly medium settings at a 1680x1050 resolution. I've had no random crashes, no CTDs, no problems at all in terms of stability and a solid 25-60 FPS (capped due to Vsync) depending on the terrain i'm flying over and regardless of amount of aircraft present for the most part, ever since the first couple of patches were applied. Heck, i don't even get the sound bug when flying online and my RAM and vRAM use is topped out pretty much the entire time when i'm flying. As for the sound bug, the reason it takes so long is that they are not fixing only that bug, they are redoing the entire sound engine along with the samples from scratch. I agree it's frustrating for some and many people have problems. I just don't think this is a majority like it was in the early days and it shows from the kind of bug reports we get: it went from a majority of "i can't run the sim at all in a stable manner" to "please fix gameplay feature X", which pretty much means the majority of people are actually flying. I suppose in another 3-6 months we'll be having a blast, especially if they keep working on it at a similar pace. Until then, reading the technical guides and the FAQ threads can help people get some enjoyment out of it until further improvements are made. |
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