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One related question to this is has anyone found out anything regarding an Add-in interface that works without having to define a single player mission or campaign setup pages?
Banks - it seems the GameDef reference is only passed down into the Add-In once a whole campaign set is defined, say a new 'Single Player' menu entry (i.e. an entry in the XML config to the right assembly etc). So if I wanted to let people just use my add-in then I have to either: - Define some custom pages to go pick quick missions that exist. Is there anyway to reuse what's been defined in Play.QuickMiss() as that seems to return ContentControls rather than a Page implementation? - Define a complete WPF custom page that allows a mission file to be picked and then loads the Mission? - Some other type of Client Add-In that gives me the GameDef reference but is included in all type so Campaign/Missions? Anyone got any ideas of this? Last edited by fearlessfrog; 08-14-2011 at 09:38 PM. |
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