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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The misuse of the word 'wicked' to describe an event or object from which one can derive pleasure is a modern idiom widely accepted by the lesser educated, consequently usage of the word 'nefarious' in this context is wholly appropriate.
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#2
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![]() Quote:
But enough Troll feeding.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#3
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not to forgett that the new FullMissionBuilder just looks like the old one. If you go deeper, just to put a missiongoal, you have to programm some code.
And that with almost no official documantation. CHAPEAU to all the communitiy mamber who are going behind that stull and are trying to help !! I, as example, have stopped (after the first 2-3 weeks) building anything - after hundreds of COOPs for the VOW online war. BUT, that is limiting the online play - because you need missions for that. In 2001 with IL2 release there were working COOPs and the Hyperlobby - after 4 month after its release i had plenty of online coop missions in my logbook. To ad, inm these time there wehre no deticated server and no serverscripts available ! That came later. So, i guess, it needs more time till a more massive onlineplay will happen. As an example (not as an comparison !) , RoF has after now 2 years of release also no massive onlineplay . I guess, in some part its also very complex FMB is not unguilty...with other engine related limitations. Overcomplex stuff, reduces the amount of people who can handle these things. |
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