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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-04-2011, 02:43 AM
DeepSoul DeepSoul is offline
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Demonologists are great if you get them early. Their demons are expendable and they will take great numbers with them in death. But late game they probably won't be that great. If you have real demon stacks, you would have to be careful with them, since ressing them is hard as already mentioned. I like getting no losses because of the LS bonus and that is needed in harder difficulties. On normal you can probably beat the game with a couple of thorns and no trap bonus at all. There are quite few enemies with magic immunity/resistance in the game. Only dragons, mages and gryphons and you don't fight those very often. There should be a unit vulnerable to magic in any army, if you don't attack a dragon's den.

Runemages are not that great imo. Their revive is weaker than inquisitors and their beam is also quite weak unless you have a lot of unused runes. I would prefer to use all my runes however. Their phantom skill is quite useful though.
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  #2  
Old 08-04-2011, 07:33 AM
DeepSoul DeepSoul is offline
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Look how this thread turned into a discussion about units when it should be about adventure mod. I have encountered a bug in this mod. I can't go up to the second level in Wizard's Tower. Am I the only one who has this problem?
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  #3  
Old 08-04-2011, 12:11 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by DeepSoul View Post
Look how this thread turned into a discussion about units when it should be about adventure mod. I have encountered a bug in this mod. I can't go up to the second level in Wizard's Tower. Am I the only one who has this problem?
Come on, Adventure mod is going to close as Bladeking somewhat doesnt care about his topic

I totally agree that Elf too weak compare to other race. It is no way using those monster, even Ancient Ent. Despite of 1400 health, he still vulnerable to fire and TOO SLOW. I have beefed up the strength of Elf race in my mod now and they have another level 5 unit which can deal poison damage. Druid now has resurection spell which only affect his race and all other Elf unit have new skills and talent Dwarf is also stronger too, does anyone has any ideas to help demon race. I think they're suffering in our game and we gonna help them

To deep_soul: I think your problem is the portal lead to the second floor. If you can use the Editor, tell me and I will go into detail how to fix this issue
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  #4  
Old 08-04-2011, 12:38 PM
Fatt_Shade Fatt_Shade is offline
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@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.
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  #5  
Old 08-04-2011, 05:52 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.
Yes, I dont understand why so many people still discuss in king's bounty princess box, why they dont come here?? Perhaps they dont have crossworld or even dont know about the existing of this box.

About balancing the Demon, do you know to make this bonus (15% each kill), can you explain further, I dont know much about how to deal with those special_attack and addon_special_attack files. It's weird that you didnt have the spell slot in magic book, I think you missed somethings Of course, I like your idea about that new spell, I will give it a try later on

For the unit champion, I think you forgot the champion_diff.dds file. I used redsand mod too but I dont copy those rus_*** file (localization) I just need those new units, maps, new skills, talent... not quests and dialogs which I can do it myself Champion still spawn in my mod and I dont have any trouble with him. How about Human Archer and Azure Dragon? Can you use them normally or they just disappeared too?
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  #6  
Old 08-04-2011, 09:09 PM
Fatt_Shade Fatt_Shade is offline
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Yea upgrading demons was just idea of top my head, but now that think aobut it i have no clue how to do it actualy In red sand they add featuer to demons that after kill enemy stack rage ball is left on field, if you could find file where that is explained (i cant find it mentioned anywhere) maybe something would come to my mind.
About my spell idea, i can add spell.txt file just changing hell breath mana cost, dmg type from fire to poison, it`s all no problems i used already existing but when i want to add new spell slot in book i cant figure how to do it. Because spell book by default have limited spell slots, since this spell would be +1 in book i cant make it work.
And champion problem, i keep separated adventure and red sands mod, so i at this time i dont have champion in red sands but want him there(new human battle spirit is sick so i wonder what files i need to copy from sessions/adventure_mod to sessions/red_sands_mod/atoms or whereever.
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  #7  
Old 08-04-2011, 11:04 PM
DeepSoul DeepSoul is offline
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Speaking about upgrading demons, there is a mod that adds a gate ability to Archdemons, which can resurrect any demon troop. If there is one thing demons need, it's a way to resurrect. They are already powerful in all other aspects.
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