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#1
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Dwarves actually have a good set. It's Set of the young techno-alchemist which boosts your Engineers, Alchemists and Droids. The idea is to let the droids take the damage while your Engineers and Alchemists do the damage. Throw in a Giant for some extra toughness. I haven't tried it myself but it doesn't sound that bad? Demons can resurrect with eviln? I tried it with my Demoness and they took damage from it. The only ways I found out to resurrect them was with Demonologists or Runemages. Last edited by DeepSoul; 08-03-2011 at 09:33 PM. |
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#2
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Ok all elven build is great for high moral (with princess set faries have +5 morale, wtf am i suposed to do with it, 3 is more then enough), but that`s it. No elven unit have mass attack, like giants, dragons, necromancers etc. That`s why i said elves are great in huge numbers and with warrior hero, and some +1(poison, fire) dmg item would be nice to have. As for druid resurection, it sound normal to at least ressurect animals: bears, unicorns and such. It stay`s that full elf army is weak considering full human/undead/orc or even dwarf, not to mention all dragon army.
Dwarfes do have nice setup, but their morale is problem, add any other human/neutral unit and no bonus, droids by default have neutral moral all time. They have some interesting builds but all droid is boring, add mechanics,alchemist and giants it`s more interesting but still low dmg output comparing to other races canonner is joke of unit for all ecsept towers, miner/foreman are useless without eachother and even if you have both of those units in army they die easy and no resurrection for them after Demon can resurrect with evlin ??? Who said that |
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#3
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Demonologists are great if you get them early. Their demons are expendable and they will take great numbers with them in death. But late game they probably won't be that great. If you have real demon stacks, you would have to be careful with them, since ressing them is hard as already mentioned. I like getting no losses because of the LS bonus and that is needed in harder difficulties. On normal you can probably beat the game with a couple of thorns and no trap bonus at all.
Runemages are not that great imo. Their revive is weaker than inquisitors and their beam is also quite weak unless you have a lot of unused runes. I would prefer to use all my runes however. Their phantom skill is quite useful though. |
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#4
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Look how this thread turned into a discussion about units when it should be about adventure mod. I have encountered a bug in this mod. I can't go up to the second level in Wizard's Tower. Am I the only one who has this problem?
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#5
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I totally agree that Elf too weak compare to other race. It is no way using those monster, even Ancient Ent. Despite of 1400 health, he still vulnerable to fire and TOO SLOW. I have beefed up the strength of Elf race in my mod now and they have another level 5 unit which can deal poison damage. Druid now has resurection spell which only affect his race and all other Elf unit have new skills and talent To deep_soul: I think your problem is the portal lead to the second floor. If you can use the Editor, tell me and I will go into detail how to fix this issue |
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#6
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@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game. @infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill. And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell. |
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#7
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About balancing the Demon, do you know to make this bonus (15% each kill), can you explain further, I dont know much about how to deal with those special_attack and addon_special_attack files. It's weird that you didnt have the spell slot in magic book, I think you missed somethings Of course, I like your idea about that new spell, I will give it a try later on For the unit champion, I think you forgot the champion_diff.dds file. I used redsand mod too but I dont copy those rus_*** file (localization) I just need those new units, maps, new skills, talent... not quests and dialogs which I can do it myself |
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