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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-03-2011, 09:28 PM
DeepSoul DeepSoul is offline
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Originally Posted by Fatt_Shade View Post
I agree elf and dwarf races are inferior to human undead, and so much harder to keep alive for no loss, (elf have only faun to resurrect and only plants-thx so much developers wtf am i suposed to do about my archers,unicorns and hordes of fairies in my army, dwarfs are even worse only droids can be kept alive).
Races in game arent balanced, but game have so much potential and with some good ideas, and spare time it all can be moded to interesting situations (my problem is stupid buged editor that crashes every time i try to eidt some item in it, so i ask other ppl to do it for me
As for more reserve slots, check this tread pcbun add it in his mode, so either PM him, or check his mod files and try to figure it out
http://forum.1cpublishing.eu/showthread.php?t=14741 Good luck
It's true that elves and dwarves are a bit weaker but elves can get some nice morale boosts with Fairies, Dryads, Druids, Ents and Unicorns. Ancient Ents have 1400 hp, so you shouldn't need to resurrect them often if you use some protection spell like stoneskin/glot's armor. If you combine Dryads with Royal Thorns and Crown of Blackthorn you will do sick damage with your thorns. On top of that it doesn't matter if the thorns will die. Imagine having lvl 5 Trigger with those. CoB is just too OP so I stopped using it because it was boring. When it comes to resurrection, I think druids should be able to resurrect at least elven units, because they are probably the weakest unit in the game compared to their LS cost. There is no really good all-elven combo but they aren't bad when combined with other troops, like pallys or inquisitors.

Dwarves actually have a good set. It's Set of the young techno-alchemist which boosts your Engineers, Alchemists and Droids. The idea is to let the droids take the damage while your Engineers and Alchemists do the damage. Throw in a Giant for some extra toughness. I haven't tried it myself but it doesn't sound that bad?

Demons can resurrect with eviln? I tried it with my Demoness and they took damage from it. The only ways I found out to resurrect them was with Demonologists or Runemages.

Last edited by DeepSoul; 08-03-2011 at 09:33 PM.
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  #2  
Old 08-03-2011, 10:06 PM
Fatt_Shade Fatt_Shade is offline
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Ok all elven build is great for high moral (with princess set faries have +5 morale, wtf am i suposed to do with it, 3 is more then enough), but that`s it. No elven unit have mass attack, like giants, dragons, necromancers etc. That`s why i said elves are great in huge numbers and with warrior hero, and some +1(poison, fire) dmg item would be nice to have. As for druid resurection, it sound normal to at least ressurect animals: bears, unicorns and such. It stay`s that full elf army is weak considering full human/undead/orc or even dwarf, not to mention all dragon army.
Dwarfes do have nice setup, but their morale is problem, add any other human/neutral unit and no bonus, droids by default have neutral moral all time. They have some interesting builds but all droid is boring, add mechanics,alchemist and giants it`s more interesting but still low dmg output comparing to other races canonner is joke of unit for all ecsept towers, miner/foreman are useless without eachother and even if you have both of those units in army they die easy and no resurrection for them after Dwarf fighter is also useless. Set of young alchemist is nice but hard to complet and your plan to dmg with alchemist/mechanic wont work great because their low speed, in new red sands mod there is new dwarf set Mountain king that is great but also hard to find complet
Demon can resurrect with evlin ??? Who said that i love dmeons/executioners for their retaliations and dmeon rage, it`s just funny to teleport/infernal excange them in enemy army and just watch carnage . Bad thing is only couple of buff spells available to them No divine shield, bless, hell breath etc, and resurrection as way to keep them alive is so weak, rune mages are better choice even demonologist are bad because you need alive no magic imune enemy to cast. Demon set is also great, but even with it 360 leadership for executioner is to much. Just comparing 98 LS black knight on whom you cast hell breath, and 288 LS executioner with almost no available buff spells blackie win every time Just not fair.
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  #3  
Old 08-04-2011, 02:43 AM
DeepSoul DeepSoul is offline
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Demonologists are great if you get them early. Their demons are expendable and they will take great numbers with them in death. But late game they probably won't be that great. If you have real demon stacks, you would have to be careful with them, since ressing them is hard as already mentioned. I like getting no losses because of the LS bonus and that is needed in harder difficulties. On normal you can probably beat the game with a couple of thorns and no trap bonus at all. There are quite few enemies with magic immunity/resistance in the game. Only dragons, mages and gryphons and you don't fight those very often. There should be a unit vulnerable to magic in any army, if you don't attack a dragon's den.

Runemages are not that great imo. Their revive is weaker than inquisitors and their beam is also quite weak unless you have a lot of unused runes. I would prefer to use all my runes however. Their phantom skill is quite useful though.
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Old 08-04-2011, 07:33 AM
DeepSoul DeepSoul is offline
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Look how this thread turned into a discussion about units when it should be about adventure mod. I have encountered a bug in this mod. I can't go up to the second level in Wizard's Tower. Am I the only one who has this problem?
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  #5  
Old 08-04-2011, 12:11 PM
infernal1800 infernal1800 is offline
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Originally Posted by DeepSoul View Post
Look how this thread turned into a discussion about units when it should be about adventure mod. I have encountered a bug in this mod. I can't go up to the second level in Wizard's Tower. Am I the only one who has this problem?
Come on, Adventure mod is going to close as Bladeking somewhat doesnt care about his topic

I totally agree that Elf too weak compare to other race. It is no way using those monster, even Ancient Ent. Despite of 1400 health, he still vulnerable to fire and TOO SLOW. I have beefed up the strength of Elf race in my mod now and they have another level 5 unit which can deal poison damage. Druid now has resurection spell which only affect his race and all other Elf unit have new skills and talent Dwarf is also stronger too, does anyone has any ideas to help demon race. I think they're suffering in our game and we gonna help them

To deep_soul: I think your problem is the portal lead to the second floor. If you can use the Editor, tell me and I will go into detail how to fix this issue
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  #6  
Old 08-04-2011, 12:38 PM
Fatt_Shade Fatt_Shade is offline
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@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.
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  #7  
Old 08-04-2011, 05:52 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@Deep_soul Ok we did go a bit out of topic, but this forum will die if ppl dont discuss about things, anything as long as it`s connected to KB games. Since developers wont give us any news considering next game in this series, it`s up to gamers to mod and keep this game alive, but for that we need to share ideas,problems/solutions etc to help eachother.
About adventure mod question for Bladeking or any1 who know : to copy champion unit in some other mod whatfiles i need ? Champion.atom , champion.bma , champion.png and . . . i moved those files in red sands but no champion unit anywhere. I edited battle academy file to upgrade horseman to champion but since chat in academy is untranclated (all white text) i cant see can i actualy upgrade it in game.
@infernal1800 For demons i would give something like bonus dmg after each kill, they have interesting change in red sands to get action points, and rage apearance instead killed unit so you could get them some personal buff after killing enemy units, which will go great with demon rage and unlimited retaliation (not overpowered like black knight rising rage), something like +15% dmg after kill. Or skill reset after each enemy kill.

And can some1 actualy add new spell in chaos magic bonus poison dmg, like hell breath but giving +% poison dmg ??? I tried it, but cant add spell slot in book for that new spell.
Yes, I dont understand why so many people still discuss in king's bounty princess box, why they dont come here?? Perhaps they dont have crossworld or even dont know about the existing of this box.

About balancing the Demon, do you know to make this bonus (15% each kill), can you explain further, I dont know much about how to deal with those special_attack and addon_special_attack files. It's weird that you didnt have the spell slot in magic book, I think you missed somethings Of course, I like your idea about that new spell, I will give it a try later on

For the unit champion, I think you forgot the champion_diff.dds file. I used redsand mod too but I dont copy those rus_*** file (localization) I just need those new units, maps, new skills, talent... not quests and dialogs which I can do it myself Champion still spawn in my mod and I dont have any trouble with him. How about Human Archer and Azure Dragon? Can you use them normally or they just disappeared too?
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