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#1
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there are two ways to do it atm:
1) this is the new one (haven't tested it yet) Code:
//$reference parts/MissionTools/MissionTools.dll using nsMissionTools; mt = new MissionTools(); mt.MissionToolsInit(GamePlay, Time); Code:
using nsMissionTools; LoadDll(); mt = new MissionTools(); mt.MissionToolsInit(GamePlay, Time); private void LoadDll() { try { //Load the new DLL from the specified path and set the current method to popCommand(). Assembly a = null; a = Assembly.LoadFrom(Directory.GetCurrentDirectory() + @"\IL2ServerMasterLibrary.dll"); } catch (Exception e) { GamePlay.gpLogServer(new Player[] { GamePlay.gpPlayer() }, "ERR: Could not load MisionTools library!", null); } } Then I intend to release it for everyone, and use it to create a Dynamic Campaign Generator. BTW, do you know any method to reference an AiActor from an AiAircraft (a simple one, not searching through all AiActors to find the one being that specific AiAircraft)? You can d it the other way around using (AiAircraft) AiActor or AiActor as AiAircraft, but how can I reverse this? I've asked naryv, but he hasn't responded yet.. Last edited by adonys; 08-01-2011 at 04:45 PM. |
#2
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Thanks, this would be useful.
Quote:
Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex) { AiAircraft ac = actor as AiAircraft; AiActor ak = ac as AiActor; GamePlay.gpHUDLogCenter(ak.Name()); } |
#3
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hmm.. I didn't thought it might work both ways.. I'll need to do some testing then, thank you
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#4
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You can always cast from AiAircraft to AiActor but you can not always cast from AiActor to AiAircraft.
You can check if its possible to cast from AiActor to AiAircraft by this: Code:
AiActor actor; if( actor is AiAircraft ) { AiAircraft aircraft = actor as AiAircraft; ... } Code:
AiAircraft aircraft = actor as AiAircraft; if(aircraft != null) { ... } |
#5
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the problem was not with casting AiActor to AiAircraft, but viceversa.
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#6
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I'm assuming there will be documentation?
![]() I'm assuming you're using Visual Studio? Unfortunately, Visual Studio doesn't include a nice html documentation generator. If you're not aware, there are several third party documentation generators. My favorite is Doxygen. It uses Visual Studio's xml files to produce html files that are fairly easy to navigate, but most importantly, it's very easy to use. |
#7
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Of course there will be, I'll have to learn to use that Doxygen though
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