Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-01-2011, 09:36 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Ataros

can you ask the Devs to give a small example on how to create a ClientAddIn? This would allow us to create a COOP menu ourself and we wouldn't have to wait for the Devs. I've created a ServerAddIn but have no clue how to create the ClientAddIn and how to pass it to the clients.

If the devs can't provide this information I'd sugguest the ServerAddIn could read the chat log and interact with the users by chat, e.g.

Player: !airGroups
Server: JG27, 41Squadron, ...
Player: !selectGroup 41Squadron
Player !aircrafts
Server: A(SpitfireI), B(SpitfireI), ...
Player: !selectAircraft A
Player: !ready
...
Host: !fly

In which folder can I find the log.txt?
Reply With Quote
  #2  
Old 08-01-2011, 01:32 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by 41Sqn_Banks View Post
Ataros

can you ask the Devs to give a small example on how to create a ClientAddIn? This would allow us to create a COOP menu ourself and we wouldn't have to wait for the Devs. I've created a ServerAddIn but have no clue how to create the ClientAddIn and how to pass it to the clients.

If the devs can't provide this information I'd sugguest the ServerAddIn could read the chat log and interact with the users by chat, e.g.

Player: !airGroups
Server: JG27, 41Squadron, ...
Player: !selectGroup 41Squadron
Player !aircrafts
Server: A(SpitfireI), B(SpitfireI), ...
Player: !selectAircraft A
Player: !ready
...
Host: !fly

In which folder can I find the log.txt?
Someone asked this before but devs did not give an answer. Probably they want to include it in next patch. You can write to Geniok http://www.sukhoi.ru/forum/showthrea...3&daysprune=45
and ask him to send you small example of add-in code. He speaks English I think. If he does not, ask Small_Bee http://www.sukhoi.ru/forum/showthrea...5&daysprune=45 IIRC Small_Bee sent his example of client add-in code to Geniok initially.

@ Furbs
No. We considered it a waste of time to wait for squadmates to join a coop session in coop menu. We preferred to wait for everyone in a dogfight session because you can practice some duels or gunnery on dogfight server while waiting for others to get online. And shooting AI is also waste of time in a squad training imho as well as flying to target in coop mode. The idea was to practice teamwork in as many dogfights as possible in a given time. 5-7 minutes per 5vs.5 dogfight was enough.

Everyone has their own preferences and training procedures of cause. Let's hope we have the interface coming in the next patch.
Reply With Quote
  #3  
Old 08-01-2011, 10:35 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by cheesehawk View Post
Furbs, have you tried creating groups, and having your members just jump into them? Messing around with this, I found an extra benefit that Co-op didn't have, when someone crashes, or whatever thing fails, they can simply jump into another plane without everyone having to be kicked out, load another mission, wait for people to get settled back in, take their coffee breaks, etc...

Makes it easier if Map Icons are on, but then again, its training isn't it? small price to pay, when you train navigation, force them to spawn and find each other.

Groups can be created with up to 40 aircraft I believe, so training sessions could go longer with less hiccups than before. More focus on the actual task, vs the setup.
you could fill each airfield with 30 planes and as long as you set them to spawn PARKED and IDLE they will not move and you can just keeping jumping in a new one till you run out...not bad for group practice .

S!

@furbs

sorry m8 there is no "classic" CO-OP you can however get online create a lobby called "CO-OP HERE" or what ever you fancy, people will join you explain the COOP tell them what base you will take off from and what positions you wish them to take, tell them the name of your server and remind them that when they join they will see nothing till you START the mission.

if you have AI on your side and you are doing a ground start make sure they spawn PARKED and let them take off firt or they will run into you.

i know its a PITA but i guess it is better than nothing

S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:12 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.