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#1
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Ataros
can you ask the Devs to give a small example on how to create a ClientAddIn? This would allow us to create a COOP menu ourself and we wouldn't have to wait for the Devs. I've created a ServerAddIn but have no clue how to create the ClientAddIn and how to pass it to the clients. If the devs can't provide this information I'd sugguest the ServerAddIn could read the chat log and interact with the users by chat, e.g. Player: !airGroups Server: JG27, 41Squadron, ... Player: !selectGroup 41Squadron Player !aircrafts Server: A(SpitfireI), B(SpitfireI), ... Player: !selectAircraft A Player: !ready ... Host: !fly In which folder can I find the log.txt? |
#2
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and ask him to send you small example of add-in code. He speaks English I think. If he does not, ask Small_Bee http://www.sukhoi.ru/forum/showthrea...5&daysprune=45 IIRC Small_Bee sent his example of client add-in code to Geniok initially. @ Furbs No. We considered it a waste of time to wait for squadmates to join a coop session in coop menu. We preferred to wait for everyone in a dogfight session because you can practice some duels or gunnery on dogfight server while waiting for others to get online. And shooting AI is also waste of time in a squad training imho as well as flying to target in coop mode. The idea was to practice teamwork in as many dogfights as possible in a given time. 5-7 minutes per 5vs.5 dogfight was enough. Everyone has their own preferences and training procedures of cause. Let's hope we have the interface coming in the next patch. |
#3
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S! @furbs sorry m8 there is no "classic" CO-OP ![]() if you have AI on your side and you are doing a ground start make sure they spawn PARKED and let them take off firt or they will run into you. i know its a PITA but i guess it is better than nothing ![]() S!
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