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#3
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Here's what I do:
Open a DDS file with Dxtbmp from C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\_dump\parts\bob\textures\Terrain\Fields ![]() Send image to PSP8 and work on colours. Dxtbmp apparently split the DDS file into a "norm" texture image and the alpha channel transparent layer. ![]() Save image as BMP (only the "norm" one got changed) ![]() Reload Image into dxtbmp after editing ![]() Save as DDS file and put into testmod folder
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