![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Thanks everyone for ur opinion.
I have one question though, so in the video is it mentioned that how fast the airplane will be going depends on 2 factors: 1. pitch or how much air the propeller grabs 2. the rpm or how fast the propeller rotates. theoretically more pitch and more rpm combined will make the airplane go faster This is what I don't understand, in the constant speed propeller take off run, doesn't a fine pitch counteracts the high rpm? intuitively for me, if the pitch is fine then it doesn't really matter much how fast the propeller spins anymore because the prop doesn't get much air anyways?? Can someone point me in the right direction? |
#2
|
|||
|
|||
![]()
they are in a symbiotic (!) relation : the more air the propeller bites, the slower till be the RPM.
think about it in this way: if you have the engine without any propeller, and working at maximum power, the shaft gets to a certain RPM. it will NEVER went higher than that by itself (unless helped by an external force). now, when you fit the propeller on max fine (biting the smallest amount of air), some engine force will be spent on pushing that air, so the force rotating the shaft will be smaller, therefore the RPM will go down. The more air bites, the slower it will rotate. the exception is when you are diving, because while diving, the finest propeller setting will expose the max propeller surface against the airflow going up (as your aircraft is going down), and that will apply the biggest external force on the engine's shaft, making it exceed its maximum self obtained RPM, and breaking the engine.. that's why in dives you have to set your propeller on max coarse, to offer its smallest profile to the airflow going up, in order to not over-rev your engine. |
#3
|
||||
|
||||
![]() Quote:
|
#4
|
||||
|
||||
![]() Quote:
An approximation of the thrust produced by a propeller can be made by computing: Code:
Thrust = [efficiency factor * power] / speed Looking at the above equation, there are only 3 terms. Speed is very small as you begin the takeoff roll and the efficiency factor is determined by the design of the prop. That leaves engine power as the only remaining variable we can manipulate. Since the engine develops more horsepower at high RPM than it does at low RPM, you want to run the engine at high RPM so that you can produce the most thrust. Going a little deeper: Power is computed by multiplying shaft torque by rotational speed. So to increase power you want the prop to spin faster. Therefore you want to go to fine pitch. ------ I really dislike the "car analogy" that many make, but if it helps: In a car you accelerate from a standstill in lowest gear. This is akin to putting the prop at fine pitch. Last edited by CaptainDoggles; 07-28-2011 at 07:12 AM. Reason: spelling |
#5
|
|||
|
|||
![]()
Ehm... Sorry, Cheesehawk, but I'm sure Cpt.Doggles' formula is right
![]() Cheers - Art Last edited by Art-J; 07-28-2011 at 03:51 PM. |
#6
|
|||
|
|||
![]() Quote:
when it comes to things that are unintuitive, looking at a math formula is very very helpful, because it gives u an idea of what is important and what is irrelevant. Good job with the condensed version of the formula and explanation!! |
#7
|
||||
|
||||
![]()
No need to apologize, cheesehawk. The formula I posted is perfectly valid (if a bit simplistic). You'll notice I used the phrases "a crude analysis" and "an approximation". In real life we must also account for components of thrust not in line with the direction of motion, rotation of the fluid within the slipstream, etc. The formula you posted doesn't account for these either. It all depends on how much effort we are willing to invest and how precise we want our approximation to be.
The concept of delta-v added to the flow is not easily discerned from in-cockpit instrumentation. Horsepower on the other hand is at least related to engine RPM, and we have a tachometer in the cockpit ![]() Last edited by CaptainDoggles; 07-28-2011 at 05:15 PM. |
#8
|
||||
|
||||
![]() Quote:
|
#9
|
|||
|
|||
![]()
delta is a greek letter, so in windows, you would go to control panel and add the greek keyboard and Δ is the D key. After you add the greek keyboard, you can switch around different languages by pressing alt+shift.
i work with multiple languages all the time, this is the way I would recommend to type Greek letters. Last edited by Lololopoulos; 07-28-2011 at 10:14 PM. |
![]() |
|
|