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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-24-2011, 10:29 AM
esmiol esmiol is offline
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i don't agree at 100%

the IA of gunner is not very accuracy... but in il2 the gunner was too much accuracy.

the way to use gunner in CLOD is more realistic than in il2 but the IA need improvement. in my opinion even if in CLOD gunner need some improvement... in il2 they are not realistic at all...
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Old 07-24-2011, 10:34 AM
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Bewolf Bewolf is offline
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Gunners in CoD certainly do not have to hind behind their IL2 brethren. Same genetic stock in regards to impossible accuracy sometimes.

That said, In my expirience the gunnery in CoD is very similar to IL2, I had zero problems adjusting to CoD here. As aircraft are a bit more "fluid" in regards to FM, aiming has become a bit harder, but that aside, lead is pretty similiar to IL2, at least in the 109.
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Old 07-24-2011, 10:57 AM
Danelov Danelov is offline
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That depend also of the damage model and the number of parts of the model. I dont know how that works with Clod but as example, with CFS2 each part had a number of points in the DP file: engine for example can be 390, coolant reservoir 195, oil reservoir 205, aileron control cable 50, etc,etc,etc.
After the part is hit and the points are consumed, the part is considered as damaged or destroyed. With all points out of one vital part the plane go down. That work conected with the value of each bullet or shells from the weapons; as example the 0.303 bullet had a valour usually betweenn 7 or 8. A 20mm shell valour is 36, etc, etc.
Of course, that is CFS series, another world.
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Old 07-24-2011, 11:03 AM
JimmyBlonde JimmyBlonde is offline
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Il-2 was very basic in terms of gunnery, muzzle velocities were slow and dispersion was minimal if it existed at all, damage models were also quite weak. Basically gunnery in Il-2 was 'easy mode'.

As for gunners, thank goodness somebody used their brains on this one, the inaccuracy of flexible mounted guns on aircraft is the reason that fixed guns were fitted to them in the first place. Flexible gunnery was just too hard, most gunner positions were a placebo and a deterrent rather than an actual effective means of defense.

Roland Garros anyone?

Besides, people who fly fighters have to learn their job so why should the bombers get a free ride from AI cheat gunners?

Well done MaddoxGames for realizing this, +several million for you and I will keep buying your games forever if you leave this as it is.

If people don't like not having super-sniper gunners then I suggest they brush up on their formation flying and take the time to climb and also to make friends with the many fighter pilots who are willing to provide an escort. Bombers attract target fixated noobs like flies and we love swatting them so, if you're not a complete tit about it, we'll probably give you some cover.

Get on TeamSpeak!
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