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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-23-2011, 08:31 PM
Blackdog_kt Blackdog_kt is offline
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May i ask, have you confirmed this by sound and acceleration/speed changes or just by looking at the instruments?

The reason i'm asking is that if my memory is not deceiving me, none of the RAF aircraft that use a boost cut-out have an instrument properly calibrated to display the over-boosted values.

For example, i mainly fly offline while testing things out and whenever i would engage the cut-out in the Hurricane the instrument wouldn't read the over-boosted value (the scale doesn't go that far and the needle is just stuck at its maximum value), but i did get a considerable increase in performance and a corresponding change of engine sound so it seemed to work fine.
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  #2  
Old 07-23-2011, 11:10 PM
Das Attorney Das Attorney is offline
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Good question sir - please see following explanation. (this is for the Spits. Not sure about Hurricane)

Let's assume the throttle slider is at 100% to begin with.

OFFLINE:

Depress the boost cut-out key

Nothing happens at first - need to jiggle the throttle to activate boost (maybe there's a bug where it doesn't activate until an input on the throttle is registered)

Boost dial increases from 6 up to 8. Noticeable change in pitch from engine - speed increases correspondingly.

ONLINE:

Depress the boost cut-out key

Nothing happens - does not matter if I wiggle the throttle or not. No change in the boost dial and no change in engine pitch or speed.

I would post a little video, but I can't get Fraps to work since the last patch. If you need evidence, I'll film it on my camera phone and post it up on YT.

I would have done it tonight for you, but it's pretty late and I've been out for beers.... hic

Last edited by Das Attorney; 07-23-2011 at 11:12 PM.
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  #3  
Old 07-24-2011, 05:11 AM
Blackdog_kt Blackdog_kt is offline
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No worries, i'm not disputing anything

Just thought it a bit weird that it is specifically tied to MP and had a "what if" thought
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  #4  
Old 07-24-2011, 05:36 AM
Heliocon Heliocon is offline
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ugh, when is the next patch/beta patch? This is getting really frustrating that there is such a long gap between patches in addition to 0 comunity communication!
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  #5  
Old 07-24-2011, 10:16 AM
Buzpilot Buzpilot is offline
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Quote:
at least the Spit can still fly and fight even with the two position propeller.
You mean it can fly and defend itself, try use it to catch up with bombers?
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  #6  
Old 07-24-2011, 06:17 PM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by cheesehawk View Post
I haven't found a bomber I couldn't catch yet, once you get high enough. Trying to chase while climbing still is a bit futile in either Spit or 109 (Haven't tried the Hurri yet, but doubt its any better).
Yeah, if you spend 15min climbing first, not exactly how interception was supposed to be. Beats me why developers fixed the 109 first, when they know the Mk2 is not used online, and this was known from the beginning,
Not exacly the best move before USA sales.
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  #7  
Old 07-25-2011, 08:23 PM
Blackdog_kt Blackdog_kt is offline
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I don't thing they fixed any FM's yet, they just changed how the 109's prop pitch controls work (the control logic, not the actual propeller type, it's still fully manual). I mean, all aircraft are still slow compared to their real life figures and the only one that comes close is the Spit Mk.II, hence why most servers don't use it.

As for the Mk.Ia check the similarly named thread, i posted a few links about CEM that might help people get a bit more performance out of it. I rarely fly Spits and i yet have no trouble getting a Spit with the two-speed propeller to 250mph IAS or more at more than 10000ft (and as a result, an even higher TAS) with very moderate power settings.
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  #8  
Old 07-26-2011, 09:11 AM
Buzpilot Buzpilot is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I don't thing they fixed any FM's yet, they just changed how the 109's prop pitch controls work (the control logic, not the actual propeller type, it's still fully manual). I mean, all aircraft are still slow compared to their real life figures and the only one that comes close is the Spit Mk.II, hence why most servers don't use it.

As for the Mk.Ia check the similarly named thread, i posted a few links about CEM that might help people get a bit more performance out of it. I rarely fly Spits and i yet have no trouble getting a Spit with the two-speed propeller to 250mph IAS or more at more than 10000ft (and as a result, an even higher TAS) with very moderate power settings.
If it's ok above 10,000 feet, why don't they simply lock the second stage until that hight then if you run it without CEM?
Now it automaticly shift to second pitch right after takeoff, and only option is to run with CEM activated.
Or is it too complicated to fix?
But the main question was this; Is the second pitch angle real? I mean, it sure don't feel real.
Quote:
, the developers put second pitch to the max extended rotol setting. Is there any documentation for this? Really?

Last edited by Buzpilot; 07-26-2011 at 09:19 AM.
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  #9  
Old 07-26-2011, 01:18 PM
Tree_UK
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Can still fly hurricane with a wing missing
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  #10  
Old 07-26-2011, 07:25 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Buzpilot View Post
If it's ok above 10,000 feet, why don't they simply lock the second stage until that hight then if you run it without CEM?
Now it automaticly shift to second pitch right after takeoff, and only option is to run with CEM activated.
Or is it too complicated to fix?
But the main question was this; Is the second pitch angle real? I mean, it sure don't feel real.
When flying with CEM off it's like giving control of the CEM to the AI autopilot. This one probably follows the recommended manual procedures and that's why it sticks to high pitch/low RPM setting. Strange as it may sound, that's how these planes were meant to be flown according to the pilot's operating handbook (it's the same in the Blenheim Mk.IV).

The problem comes from the fact that the AI doesn't change back to low pitch/high RPM when your speed gets too low, which is what a real pilot would do to accelerate and then switch back to high pitch/low RPM setting.

It's like gears in a car, high RPM to start and accelerate, low RPM for fuel economy in cruise and higher top speeds. The problem is that once you start maneuvering and bleed off some speed you need to vary the pitch setting to get back the speed you lost and the AI doesn't do it for you.

It could be fixed for sure (it's just a simple trigger to the tune of "go to high RPM when speed falls below X mph, go to low RPM when speed climbs above X mph), but it would also create one more problem even if it did do it automatically: boost levels rise and fall with the change in RPM, so even if the AI helper was correctly manipulating pitch with CEM off, you would still need to be on your toes and vary the throttle appropriately during the changes.

In the meantime, i think it's no biggie flying them with CEM on, it only has two settings and if you disable temp effects (which takes care of the radiator) you get all the control you need for minimal hassle.
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