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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-22-2011, 05:47 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by kalimba View Post
Interesting...Really...Can you prove with referenced scientific documentation what you are describing in your thread ?



Salute ?
I believe there is no scientific documentation at hand (or maybe there is, but I don't know of it), truth is that if you studied some physics at school you might understand why what I am saying makes sense and what you are saying doesn't. I swear that if I had some time though I would write it down neatly with all the vectors and formulas (which you might not understand anyway.. have u ever studied any dynamics at school?), this just for the sake of science of course. We're here to share knowledge and experience, not to waste anybody's time.
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  #2  
Old 07-22-2011, 06:49 PM
kalimba
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Originally Posted by Sternjaeger II View Post
I believe there is no scientific documentation at hand (or maybe there is, but I don't know of it), truth is that if you studied some physics at school you might understand why what I am saying makes sense and what you are saying doesn't. I swear that if I had some time though I would write it down neatly with all the vectors and formulas (which you might not understand anyway.. have u ever studied any dynamics at school?), this just for the sake of science of course. We're here to share knowledge and experience, not to waste anybody's time.
Well, everybody knows that tracers do not wiggle.
By your own words, those who think so are non-educated people.
If you consider that proving with facts your " knowledge and experience" is wasting people's time, you should call your thread " my personnal opinions".

Oh, by the way, my first reply was , of course, a joke, since most of our dicussions are sterile and useless since we CANT prove anything we say by any simple means...And I still cant find what is that I wrote that doent make sense...

Salute !
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  #3  
Old 07-22-2011, 07:13 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by kalimba View Post
Well, everybody knows that tracers do not wiggle.
By your own words, those who think so are non-educated people.
If you consider that proving with facts your " knowledge and experience" is wasting people's time, you should call your thread " my personnal opinions".
I believe you misinterpreted my post. I KNOW for a fact that my point is right, I don't need to demonstrate it to myself, and so the guys at Maddox games know, cos they're skilled people. If it was the opposite, then I would do my best to prove my point. If people don't believe me or them it's not my problem, I wish I had more time to explain them things in detail, unfortunately I don't, so it's either "you better believe me man, cos I know what I am talking about" or "oh well, tough luck..".

Quote:
Oh, by the way, my first reply was , of course, a joke, since most of our dicussions are sterile and useless since we CANT prove anything we say by any simple means...And I still cant find what is that I wrote that doent make sense...

Salute !
It's ever so hard to tell jokes from the truth in these forums, maybe we should use tags. I don't know whether your discussions might be sterile and useless, but I know that I like to think of my technical contribution as knowledgeable, fact-based and generally correct.

Your example doesn't make sense because the elastic oscillation of a ruler, which goes UP and DOWN, as nothing to do with the yaw oscillation, which a) is not structural b) is not that intense.

Hope this helps understanding things better.
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  #4  
Old 07-22-2011, 07:56 PM
kalimba
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Originally Posted by Sternjaeger II View Post
I believe you misinterpreted my post. I KNOW for a fact that my point is right, I don't need to demonstrate it to myself, and so the guys at Maddox games know, cos they're skilled people. If it was the opposite, then I would do my best to prove my point. If people don't believe me or them it's not my problem, I wish I had more time to explain them things in detail, unfortunately I don't, so it's either "you better believe me man, cos I know what I am talking about" or "oh well, tough luck..".



It's ever so hard to tell jokes from the truth in these forums, maybe we should use tags. I don't know whether your discussions might be sterile and useless, but

Your example doesn't make sense because the elastic oscillation of a ruler, which goes UP and DOWN, as nothing to do with the yaw oscillation, which a) is not structural b) is not that intense.

Hope this helps understanding things better.

Haha...Good one...So if YOU and Maddox KNOW you are right , and you still dont care what other people think, why bother writing these posts ?

ANd why start any discussion when you go : I know that I like to think of my technical contribution as knowledgeable, fact-based and generally correct. Is there any room for discussion or you are only generously sharing your
omnipotent knowledge ?

And by the way, since our discussion began with my smarta$$ joking reply,
I just want to tell you that you were soooooooo preoccupied by your flawless humble reputation that you missed something here...I am not the one you were trying to educate about laws of physics and "elastic oscillation"...Wrong guy, wrong response mate...

Salute !
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  #5  
Old 07-22-2011, 11:56 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by kalimba View Post
Haha...Good one...So if YOU and Maddox KNOW you are right , and you still dont care what other people think, why bother writing these posts ?

ANd why start any discussion when you go : I know that I like to think of my technical contribution as knowledgeable, fact-based and generally correct. Is there any room for discussion or you are only generously sharing your
omnipotent knowledge ?

And by the way, since our discussion began with my smarta$$ joking reply,
I just want to tell you that you were soooooooo preoccupied by your flawless humble reputation that you missed something here...I am not the one you were trying to educate about laws of physics and "elastic oscillation"...Wrong guy, wrong response mate...

Salute !
erm.. well there still might be people out there that want to know how things work without trolling... I really don't get what you're trying to say here
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  #6  
Old 07-23-2011, 01:02 AM
kalimba
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Originally Posted by Sternjaeger II View Post
erm.. well there still might be people out there that want to know how things work without trolling... I really don't get what you're trying to say here
Sorry mate...I am not trolling here ...I was just pulling your leg a bit in my first reply......But your response was kind of "harsh and pretentious" and that is when I understood you were thinking that I was the other guy with whom you had an ongoing discussion....
BUt you have to admit though that when a fellow writes in a discussion forum that he knows he's right and has knowledge that we may not understand even with some explanation and if someone disagrees with him that makes the other guy wrong, it can be perceived has being ..well...you know...
Let's not make an issue out of this...I wont comment anymore on your posts...
But I am still hoping for great tracers in COD !

Salute !
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  #7  
Old 07-23-2011, 01:53 AM
Dialn911 Dialn911 is offline
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Default Agree, tracer fire is poorly done

I have to agree with the lack of tracer quality on the game. I have seen tracers fired in real world settings, I have shot them myself watching them go out. My first impression with these in the game was WTF? They look cheap, lazy, and ridiculous. They leave too fast, and appear to move in a perfectly straight line outward. No convergence what soever of ballistic drop. I tried aiming high at a bomber to ark and compensate for bullet drop....no need, they flew straight like lasers. I simply has to point and fire. Firing weapons my whole life including machine guns, I was puzzled and confused by the lack of balletic physics that appear in COD. Also, the tracers leave and at about 100 yards out and magically vanish into nothing. I hate to say it, but this is a sad excuse for tracers and seriously makes the game look as if they put something in for a temporary marker while testing and forgot to fix it.


I know a lot of you on here think they supposedly look "authentic", but having fired automatic weapons with tracers.....um, no...they look like crap and sound like crap.

Before I hear a bunch of fan boys trying to chastise me, I have been playing sims for over 20 years and am an avid support of maddox. I own the complete Il-2 series and have loved them, this is why I showed my support and bough a 50 dollar game with a POOR 2.0 average rating from all the user and professional critic reviews and websites. I figured they will work all this out, but some stuff is really bad. You have to call a spade a spade.

When I buy a new Il-2 game, and I find myself booting up 1946 to play when I have COD staring me on the shelf....yeah they really screwed the pooch. Hyper lobby if full of Il-2 hardcore gamers loading up 1946 despite the fact COD is out. That says a lot right there.

Last edited by Dialn911; 07-23-2011 at 01:58 AM.
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  #8  
Old 07-23-2011, 11:38 AM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by kalimba View Post
Sorry mate...I am not trolling here ...I was just pulling your leg a bit in my first reply......But your response was kind of "harsh and pretentious" and that is when I understood you were thinking that I was the other guy with whom you had an ongoing discussion....
BUt you have to admit though that when a fellow writes in a discussion forum that he knows he's right and has knowledge that we may not understand even with some explanation and if someone disagrees with him that makes the other guy wrong, it can be perceived has being ..well...you know...
Let's not make an issue out of this...I wont comment anymore on your posts...
But I am still hoping for great tracers in COD !

Salute !
It's probably my fault,but repeating everytime my experiences and background kinda wears you down,maybe I should put it in my profile.. Anyway,for what is worth,from my experience of firing with automatic weapons during the Army service,ranging from Nato MGs up to M2 HMG,and so knowing enough about ballistics and real life experience,I can tell you that the representation of the sim is by far the most accurate we have seen so far in the world of simulation.
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  #9  
Old 07-22-2011, 10:11 PM
Horizon02 Horizon02 is offline
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I've yet to see anyone take into account two things, though I could have missed a post in all the drama:

1. The wing and aircraft vibrates. That doesn't cause the tracer to wiggle or vibrate, but it DOES cause the CAMERA to do so. Any effect such as this seen in video of any era is probably due to the camera vibrating. Not the tracers.

2. Cameras in the early 40s and through the late 50s did not shoot the same frame-rate or with the same consistency that cameras now do. Very many an effect of number of tracers scene, their fade ins or outs, and speed have a great much to do with the framerate, consistency/reliability of the primitive cameras used aboard the aircraft in trying and high-mechanical stress situations.

I see a lot of folks whining about tracers not looking like they do in movies or guncam clips.

Well...it's not a photo-realistic game yet. It's close, but it's not there.

However, it isn't going to look exactly like a movie, because even a movie camera can be made to have that jiggling effect to look familiar to folks, and if you really wanted lighting that looked realistic, don't go by cameras. They have filters and lenses that cause lighting that your eye perceives differently. Glows and fade outs in movies could be more noticeable without being larger or brighter, to the naked eye as opposed to film.

So the question stands is, What do you expect from a video game based on a computer-graphics engine as opposed to real-life? Do you think perhaps the fact that the video game doesn't make your entire field of vision vibrate like a jostling camera at low framerate is a bad thing? Perhaps the fact that no matter the game is 3-d rendered, it's still coming at you from a 2-d screen, and thus glow effects and other real-life eye effects simply cannot ever be rendered in a truly compelling fashion unless shot by a real camera and somehow spliced in?

Things to think about while you pretend to have been an actual combate pilot in WWII and thus know exactly what tracers looked like with your naked eye in the pit during a real fight. You guys have a pretty stellar game. Don't get too caught up in itty-bitty details of reality you'll never achieve with computer graphics for another few years...

...Look at games like Crysis, for example. Even their fire effects and sparks and the like are not truly realistic looking.

With all the high technology around here, you kids have forgotten how to have 'Suspension of Disbelief" and use your imagination while playing the game. You'd have never lasted playing "Aces over Europe." Haha!
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  #10  
Old 07-23-2011, 02:49 AM
JimmyBlonde JimmyBlonde is offline
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Originally Posted by Horizon02 View Post

With all the high technology around here, you kids have forgotten how to have 'Suspension of Disbelief" and use your imagination while playing the game. You'd have never lasted playing "Aces over Europe." Haha!
Haha, or the original Red Baron...

Flaming tennis balls with an effective range of around about 5 miles.

I think the trails look very cool from what I've seen on YT.
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