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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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nice fairy tale bliss.
i mean you are right when its about the FMB. at least i think so, because i still have major problems with it.im not even able to spawn planes on different times anymore.it was really easy with 1946 but now i have no glue how to do. but i agree that there is huge potential in that machine. now the big question is what will be done with that potential? we know that it should be possible to have actual groundwar with human players theoretically one day.yes the controls are already here to steer vehicels.well that would be a hell of a breakthrough. but i somehow doubt we will see that with that game. but i really hope i am wrong.man i really do... |
#2
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Speculation on: They are working flat out on Battle of Moscow add on.When that is released bugs fixed, improvements in weather,sounds, landscape etc, will also apply to CoD.
We will probably have to pay for it though! /Speculation off |
#3
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The average bloke in the street is bothered about gameplay and having fun, not what the games engine is.
Having such a marvelous wonderful game engine that you can do so much with is all rather pointless if the product that uses it aint much cop. Here's hoping the sim turns out to be everything SYN Bliss expects though. |
#4
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![]() Quote:
But if your cup of tea is flying around over empty trenches in a 1vs1, that's fine with me. |
#5
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Originally Posted by Davy TASB:
The average bloke in the street is bothered about gameplay and having fun, not what the games engine is. Having such a marvelous wonderful game engine that you can do so much with is all rather pointless if the product that uses it aint much cop. Here's hoping the sim turns out to be everything SYN Bliss expects though. Quote:
1vs1 is closer to reality with CLOD than the fantasy vision you presented. Of course it would be nice if that fantasy could be realized one day. Fantasies & excuses seem to be endless here. |
#6
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Clearly reading isn't your strong point. Again, gameplay (aka what you can do with what you are playing with) is all determined by the game engine that gameplay is built around.
Offline and online I never drop below 45FPS with virtually every setting maxed inIL2COD. The game is very enjoyable to me. I'm sure I'm not the only one that has gotten the game to run reasonably well. I don't really see any excuses or fantasies there. The only fantasy I mentioned whatsoever was the vehicle bits. Everything else I said about the game engine, FMB, or it's limits, are already capable currently. But thanks for letting me know how much fun I'm having while playing it. |
#7
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feel the love once again...
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#8
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![]() ![]() Being snotty and snide is certainly yours though. Last edited by Davy TASB; 07-23-2011 at 03:16 PM. |
#9
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You can already drive a vehicle in the old game (IL2 46+UP3.0) I think it's some sort of jeep if I remember right. I honestly don't think that part will be hard for them at all. But there will be plenty of model work needed for the pits, etc. |
#10
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I cant wait to jump out of my 109 into a waiting kublewagen race off to a storch or arado 196 that already has it's engine primed and take off to pick up my wingman that is hiding in some bushes or clinging to his life raft after being forced to bail out
![]() Nice dream bliss I want this so badly but I will stick for a improved Cod atm ![]()
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 07-22-2011 at 10:26 AM. |
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