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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-22-2011, 06:42 AM
Opitz
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Just because I do not want to start next flamewar about who is better - I agree that clickable cockpit is very complex in COD, but it is not all about existing, missing, bugged features only. What I am trying to say all the time is the balance - balance between simulation and game. The formula is very easy:

Fun = simulation x game

simulation is everything around - cockpit, weather, land, wind, FM, DM, radio etc.
game is = UI, MP, campaign, career, squadrons etc.

What I am saying is that the way of the perfect simulation and very bad game above it, is wrong business strategy. You can tak away dynamic weather(as we can know from meteo statistics, what was the weather each day of BOB) and give there better UI.

So this is my point. It must be fun. this is the goal. People want to play - they do not want to fly with the totally simulated Hurri or Bf109... They want to fly like Clostermann, Hartman and others. Like these guys. And this is that crucial difference between ROF and CLOD now. But I am not saying ROF is better or not - for me personally it is, but who cares about my opinions - I am saying that the future WW2 sim should be focused primary on "fun" as I described. It is not easy, of course - that's what makes a game a legend. Now CLOD can be repaired, but content will just make it some kind of air Quake as previous IL2 series. Let's include there such nice offline campaign at least as beta campaign in ROF now. Everyone will be happy, whiner will shut up.

Look, I dont know what happened during BOBSOW, CLOD development. Why Oleg left. His 2001 IL2 was a revolution. But not CLOD. I am just thinking that maybe someone ordered them to give that initial code to WOP and they started again from scratch. But they had no time and money left to move it to such level like you can visually see in WOP. I am just wondering what happened there.

Last edited by Opitz; 07-22-2011 at 06:44 AM.
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  #2  
Old 07-22-2011, 06:47 AM
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furbs furbs is offline
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To be honest, i dont think we will ever really know whats happened with COD.
Not unless you get Oleg, Luthier and maybe a few others round a table with a few bottles of vodka.
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Old 07-22-2011, 07:54 AM
esmiol esmiol is offline
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if only we can have some info.... since the last patch we don"t know what they work on.... no news about an estimate date for patch....

really they miss a lot of communication. sincerely the last news with the team is really stupid.

we want info no a familly album....

well hope luthier and co will learn to communicate better!
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Old 07-22-2011, 08:17 AM
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What Bliss said, we will see where CLOD will be in a 2 years....Then we will JUDGE

all I said up till now is my CURRENT experience with the game and my OWN "feelings"...

Last edited by Tvrdi; 07-22-2011 at 08:19 AM.
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Old 07-22-2011, 08:46 AM
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nice fairy tale bliss.
i mean you are right when its about the FMB.
at least i think so, because i still have major problems with it.im not even able to spawn planes on different times anymore.it was really easy with 1946 but now i have no glue how to do.
but i agree that there is huge potential in that machine.
now the big question is what will be done with that potential?
we know that it should be possible to have actual groundwar with human players theoretically one day.yes the controls are already here to steer vehicels.well that would be a hell of a breakthrough.
but i somehow doubt we will see that with that game.
but i really hope i am wrong.man i really do...
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Old 07-22-2011, 08:51 AM
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Speculation on: They are working flat out on Battle of Moscow add on.When that is released bugs fixed, improvements in weather,sounds, landscape etc, will also apply to CoD.
We will probably have to pay for it though! /Speculation off
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Old 07-22-2011, 09:32 AM
Davy TASB Davy TASB is offline
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The average bloke in the street is bothered about gameplay and having fun, not what the games engine is.
Having such a marvelous wonderful game engine that you can do so much with is all rather pointless if the product that uses it aint much cop.

Here's hoping the sim turns out to be everything SYN Bliss expects though.
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Old 07-22-2011, 10:01 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by David198502 View Post
nice fairy tale bliss.
i mean you are right when its about the FMB.
at least i think so, because i still have major problems with it.im not even able to spawn planes on different times anymore.it was really easy with 1946 but now i have no glue how to do.
but i agree that there is huge potential in that machine.
now the big question is what will be done with that potential?
we know that it should be possible to have actual groundwar with human players theoretically one day.yes the controls are already here to steer vehicels.well that would be a hell of a breakthrough.
but i somehow doubt we will see that with that game.
but i really hope i am wrong.man i really do...
David,

You can already drive a vehicle in the old game (IL2 46+UP3.0) I think it's some sort of jeep if I remember right. I honestly don't think that part will be hard for them at all. But there will be plenty of model work needed for the pits, etc.
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Old 07-22-2011, 10:23 AM
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I cant wait to jump out of my 109 into a waiting kublewagen race off to a storch or arado 196 that already has it's engine primed and take off to pick up my wingman that is hiding in some bushes or clinging to his life raft after being forced to bail out .

Nice dream bliss I want this so badly but I will stick for a improved Cod atm
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Old 07-22-2011, 12:08 PM
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Quote:
Originally Posted by SYN_Bliss View Post
David,

You can already drive a vehicle in the old game (IL2 46+UP3.0) I think it's some sort of jeep if I remember right. I honestly don't think that part will be hard for them at all. But there will be plenty of model work needed for the pits, etc.
really!?
i didnt know that!although i had UP3.interesting.
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