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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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And how soon you forget the number of months we all waited before we could even enjoy a 10 minute session on the current flight sim you play.
Last edited by Sneaksie; 07-20-2011 at 09:28 AM. Reason: Obscene language |
#2
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no bliss, i aint forgot that, i remind myself and others of that almost every day, but is that acceptable, to have to wait months?? i also remember the uproar over at that other flight sims forums, are you telling me luthier and his gang didnt have the time even then to look at those forums, and learn from their mistakes?? bliss, the game has massive deep lying issues, yer they say they will be fixed and have recently confirmed their continued support, but they have just released a title they know is buggy as hell, christ, look at the sound bug, its not fit for purpose, i dont see their business model, is it "buy it now and we will fix it later, but dont complain if you dont hear anything from us while we are fixing it?" from your point bliss id love to hear, you have spent lots of time trying to fix it, build a mission that works, well done for that, but its still a million miles off of a saleable product.
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#3
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Who is "they"? Who are you blaming?
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#4
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they!, who do YOU think? not the fbi, or the cia, not microprose, and not activision, im not gonna spell it out for you.
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#5
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You should know that the game is developed by one company but issued by another if you read forums.
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#6
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Ok, they should have had a patch or a fix available ready for the us release, which they am I talking about? You decide
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#7
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You mean like non collidable trees bliss, dont start preaching to me about flight sims bliss, you talk about 10 years of support, how many of those years did you see bliss
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#8
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And for having deep lying issues (as you call it) this sim can have 1000x more planes and objects in a mission than ROF could ever imagine. I'd say the foundation for a solid immersive flight sim engine is there. I'd much rather have a sound bug currently, or a prop pitch lever that's backwards, or an FM problem than have the entire foundation of the flight sim with an extremely limited game engine which can't be changed. |
#9
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Some people may have tried this game called Test Drive Unlimited 2, developed by Eden Games, published by Atari. It's for all systems. I bought it on the Xbox 360. Briefly, it is a sequel to a free roaming racing game of the same name released a while ago. The first game was pretty solid with no real issues. This sequel was probably more buggy than Clod was when released. Keep in mind this game was partly developed for static hardware. (Consoles.) After 10 hours of playing this game, my saved game was completely wiped out. Gone. Apparently it was a known problem, but it still happened to me and thousands of others. There was so much slowdown that if I wasn't leading the race, it was almost unplayable. I'm talking maybe 10-15 fps, tops. There was slowdown even when I was driving around on my own. The GPS in the game was so buggy that it forgot to track my mileage, and if I went off course I was put back MILES from where I went off, and the car handling? Well, the Golf Gti and The Audi R8 were undriveable. It's like they had trolley wheels at the back. Not only that, but they hacked out a lot of the cars and all the bikes that were in the original game. There were other issues that I won't go into, but my point is that this was a pretty simple arcade racing game developed for static hardware, and it was absolutely ripe with bugs. The complexities of developing a complicated flight sim for PC versus relatively simple arcade racers developed for static hardware don't deserve to be mentioned in the same breath really. Anyone played Medieval Total War for PC? The game could not even be completed without a huge patch that followed later. Slowdown on even the fastest systems (I was getting 5 fps in some parts at the time) and a myriad of other really significant bugs which made the game a real chore to play at first. (It did blossom later, after a few patches.) People act like bugs or early releases are something new. Well, they're not. And thanks to the era of digital downloads, you can expect more and more games being released early and full of bugs, patches to follow. It's just the way it is these days. Only the biggest development houses with hundreds of employees can really release a polished (not bug free, mind you) game these days, and even then their job is made inifintely easier because the largest gaming audiences are on consoles, which haven't changed since 2005. Last time I checked, there was no flight sim on the consoles, nor will there ever be. I'm not saying paying customers should just put up with whatever comes their way, but a little understanding of the enormous challenges these guys who develop simulators face need to be understood. Sorry for the ramble. |
#10
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