Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 07-17-2011, 04:11 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
Approved Member
 
Join Date: Dec 2007
Location: FL350
Posts: 60
Default

Quote:
Originally Posted by xnomad View Post
The last thing we need is sound radar. It's not realistic, you shouldn't be able to hear other planes over your own engine.

I absolutely hated this in IL2. So many so called online 'aces' relied on the sound of approaching planes to alert them. This limited the success rate of B&Z pilots as you couldn't perform a proper bounce without the T&B pilot doing a hard turn towards you as he could hear you coming.
Concur, sound radar is a farce! With a loud inline or radial in front, headset and helmet and loud radio static plus airstream noise across the airframe you cannot hear a fast aircraft getting on your six.

Yes you will be able to sense something if you wing up to another aircraft especially something large and multiengined, buffet, vibration some noise.
__________________
Salute!

Wilcke



4.png
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.