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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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Old 07-17-2011, 02:50 PM
Das Attorney Das Attorney is offline
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Join Date: May 2011
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Quote:
Originally Posted by Sammi79 View Post
All rounds arc in reality its due to gravity and friction. As the friction with air slows the round down, gravity changes its trajectory more and more. No fired round ever followed a straight line. ever. period. Across a distance of more than a few hundred yards, this would be apparent, particularly looking down the direction of travel, unless you have a very high muzzle velocity then it would take a greater distance, but still.
This is true. If viewed long enough, it would be apparent that the trajectory of the bullet is curved (due to gravity).

However, the tracers in this game burn out mostly between 300 - 500 yards. During this initial distance, the tracers should appear roughly in a straight line. Even a .303 round (small fry in this sim) has sufficient energy to maintain a relatively flat flight path over the comparatively small distances they were used in by the RAF.

I think there is a tracer round that burns up to 800 yards, but I haven't tried it in game.

Anyway, it's a trifling point. The tracers in game do their job. I'm not too bothered if there are any inaccuracies. I'd much prefer them to fix the sound issues etc!
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